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chitoParticipant
sounds like even more reason to ensure backup imgs are as small as possible.
but there really doesnt seem to be a straightforward way of doing this.
so far the easiest way ive found is to download and install virtual box (mac & pc) runing a linux virtual machine.
then repatriation the sd card to smaller size.
then create the imgchitoParticipantthis seems like a very complicated way. Is there a better way to partition?
maybe on a mac or on the raspberry itself before creating the image?how is this done for retropie?
I was was over ambitious and used an sd card that was way to big for my needs. I want to down size if possible
11/30/2015 at 02:23 in reply to: how can you get video splash screen to play all the way to when ES is loaded #110915chitoParticipantI thought the same thing. the background is under ES. as far as i can tell there is no options to pan-scan. do you think any of the solutions in the links from my last post could help? Im at work and cant test it. even if i could not 100% sure on what im doing lol but could give it a crack
11/29/2015 at 23:46 in reply to: how can you get video splash screen to play all the way to when ES is loaded #110909chitoParticipantHello guys Ive just noticed something: when playing video of different aspect ratio, by default it letterboxes the video. the areas on the top and bottom that would normally be black are showing ES loading despite the -b on the command. what can be done?
maybe zoom (pan scan) it?
[attachment file=”101217040853_67573.jpg”]other solutions i found
https://github.com/huceke/omxplayer/issues/22this one relies on xterm
http://pieter.blinkenshell.org/blog/?p=123chitoParticipantUpdate: final version available on my guthub https://github.com/israelperez/retro-gaming/tree/master/theme/video
remastered audio samples, fixed some crop issues, fixed some timing issues and water marks removed
chitoParticipantthe credits and watermarks were on there because it was a preview. ie not finished. the finished version will be clean of all that. didnt want people to use the unfinished version
not claiming credit for the source vid or music.. it clearly credits the source video and music in the vid and in the description. still it took 2-3 full days to find the sound effects, and music that would fit, equalize volumes, cut and chop by them, time them, cut and chop the video into different clips, adjust speeds, make it fit a new aspect ratio, make the cuts seem seamless etc. it was still heaps of work. the original vid was 2.5 mins and i got it down to 43sec and in my opinion with more life in it.
anyway is there a way to tell when the user can press the keys? ie once es is in the system wheels ready to select a system
chitoParticipantFYI: took about of mucking around but Ive found how to save the svgs correctly in illustrator. When you save the file click on more options. then under advanced options > Css properties: select “Presentation Attributes” from the drop down list…
currently working on an updated megadrive logo but im having trouble with complex gradients.
[attachment file=”megadrive.png”]
11/26/2015 at 17:53 in reply to: how can you get video splash screen to play all the way to when ES is loaded #110751chitoParticipantworks nice and clean. thanks to whoismezero for his solution.
any idea what could be causing the sound issue? takes about 1s to 1.5s for the sound to abruptly come in.
11/26/2015 at 17:26 in reply to: how can you get video splash screen to play all the way to when ES is loaded #110748chitoParticipantits 3:20am here so after some trial and error ive worked it out
the following needs to be modified
edit /etc/profile.d/10-emulationstation.sh as per wiki to boot ES seamless#while pgrep omxplayer &>/dev/null; do sleep 1; done [ "<code>tty</code>" = "/dev/tty1" ] && emulationstation
edit /etc/init.d/asplashscreen
find the line (should be line 21)
omxplayer -b "$line"
and update to
omxplayer -b --layer 10000 "$line"
so now it plays right into ES. awesome
Theres another issue im hoping i could get some help with. so even before all this when my video starts to play it starts to play without sound. then a second in the sound starts to play… anyway to fix this?
11/26/2015 at 16:53 in reply to: how can you get video splash screen to play all the way to when ES is loaded #110746chitoParticipantits been done before
I just dont know how to replicate this with how retropie does it now
11/26/2015 at 16:04 in reply to: how can you get video splash screen to play all the way to when ES is loaded #110739chitoParticipantIve read the wiki both solutions will still give me the ES splash screen with the words “loading…” the only difference is when my video stops.
Im trying to get my video to keep playing on top of that ES loading screen so that by the time its has finished I see the systems. is that possible?
something do with this maybe?
do sleep 1
chitoParticipantyou need to edit your es_systems.cfg. read the wiki here
herbfargus
I noticed that when i went to use my svg in retropie, it was showing up as all black.
when i opened my new file and the original svg in a text editor, i noticed that illustrator is saving the svg with style tags and class instead of add fill to the path.<style type="text/css"> .st0{fill:#FDE209;} </style> <path class="st0" d="M3280.9-304.4c8,7.9,18.6,8,26.7,0.1c8.1-7.9,16-16,24-24c3.7-3.7,5.9-9.8,5.9-13.5c-0.1-3.5-2.6-9.5-5.7-12.9 c-7.8-8.6-16.3-16.7-24.6-24.7c-7.9-7.6-18.2-7.7-26.1,0c-8.4,8-16.6,16.3-24.6,24.6c-7.7,7.9-7.6,18.6,0.2,26.5 C3264.8-320.3,3272.8-312.3,32 blah blah blah
instead of this
<path fill="#FDE209" d="M3280.9-304.4c8,7.9,18.6,8,26.7,0.1c8.1-7.9,16-16,24-24c3.7-3.7,5.9-9.8,5.9-13.5c-0.1-3.5-2.6-9.5-5.7-12.9 c-7.8-8.6-16.3-16.7-24.6-24.7c-7.9-7.6-18.2-7.7-26.1,0c-8.4,8-16.6,16.3-24.6,24.6c-7.7,7.9-7.6,18.6,0.2,26.5 C3264.8-320.3,3272.8-312.3,32 blah blah blah
ive manually corrected this and now its working. but how can i get illustrator to save it correctly? i couldnt find anything on google.
also ive updated the flat version of the logo. as an svg its only 20.5kb
[attachment file=”retropie.png”]chitoParticipantthanks heaps! this is very detailed and very informative. really appreciate the effort. i hope this helps more people than just me. i will give theme a go hopefully this weekend. thanks again
chitoParticipantare you saying that your theme used 2 image files per rom in the theme or that you used 1 image that had photoshop combine them?
not sure what the transparent png is used for.i know this is annoying but any chance you could screen record what you mean?
one other question: in the theme documentation it never mentions the units for size or position… im guessing its percentage? is that right?
PS: u can get box art packs that come in 2d, 3d box, 3d dvd covers that are cleaned up and uniform in size and style. try emumovies as a starting point but there are maby others. plus they have a utility that will download the images u need for the roms u have
chitoParticipantI dont know how to create a pull request lol but ive updated the logo on my repo I dont mind if it doesnt get used but if you want could you use that?
Also I played around with the logo and made these flat versions of the logo. Not going to pull request these as i dont think they will go for it. just wanted to see what people think. I may end up using these on my personal machine
[attachment file=”retropie-original-flat.png”]
[attachment file=”retropie-original-flat-outline.png”]chitoParticipanti appreciate all the work the devs do. especially when they take the timw out of their lives to add to the community. im a senior web dev and get it. i wish i knew enough about the code base or programming to the pi to make this change myself
chitoParticipantIve read the wiki. like I stated before, a seamless load has issues. Making that change to the video splash screen means that your video may get cut off anywhere, every time. who knows where… you may be trying to show your friends etc… And other times i may not always want to watch the intro all the way through… especially if you’ve seen it a few times
so why not once ES is loaded give the user the option to choose… its loaded and ready “press a button to skip video” or keep watching.
whole point of having a video it is to have something nicer, more polished. And it takes a lot of effort to make one. This feature would improve the user experience as well as give more flexibility to people who create the videos as everyone has different load times
chitoParticipantIve had a good read of the docs for creating themes. seems you can do quiet a bit. One thing I cant seem to work out is if its possible to have a rom use 2 assets?
say for example for every rom on my list i want the box art and a screen shot to appear… how could i do this?
can i add another xml node with a path the the file, get my theme to reference it somehow and place it. Or would I have to edit the 1 image that is available to contain the box and the screen shot (this would suck big time)?chitoParticipanti only added settings for the systems i was familiar with. but the the tv sets were created so that they could be used with any 4:3 home console that used a tv broken up into their appropriate decades. ive had a look and found the following:
1980s tv set
————-
Atari 2600
Intellivision
Nintendo
sg-1000
Master system
TurboGrafx/PC engine
Atari 5200
VideoPac/Odyssey 21990s tv set
————-
genesis/megadrive (even though an 80s system)
Super Nintendo
sega cd
sega 32x
playstation
Nintendo 64
C64 Direct-to-TV
3do
Atari 7800
Atari Jaguar
Neogeo (console setting)
sega saturn
Dreamcastplease let me know if ive missed any or got any wrong. ill also update my readme file
chitoParticipantideally it would be emulator independent but wherever possible. i dont know enough about es code base or retroarch.
I think overlays can only work with retroarch at the moment. another thing that would be great to be emulator independent. but this idea should be more simple than and overlay which needs a whole bunch of values to work
chitoParticipantSo glad video splash screens are now supported
chitoParticipantI think if you can add this it would be great for newbies… even add a step maybe where the user can select which systems they want along with either the default emulator or the one of their choice…
the files can already be on the image (instead of compiling or downloading) and it just deletes what the user doesn’t want. and if they chose to add after that step then it downloads since it wouldve been deleted. this could also setup es_systems.cfg etc
I just wish the update via script had an option to also do house keeping like deleting unused folders etc and moving files to new folders if the new setup uses new paths. Hate having to download a new image and the copy everything over and set everything up again
chitoParticipantEmumovies has a tool that will match a rom (via hash i think) to any of artwork asset that they have. this can be a screen shot, title shot, box art, cartridge, poster and even video snap for frontends use it like hyperspin or attractmode. it will even rename the assets it downloads to match the roms you have ( “Super Mario.nes” and “Super Mario.png” ) and can even check to see if you have any missing or outdated files… using this to download the artwork you want and then using sselph’s scrapper seems like the perfect solution. This is something i was going to looking since I wanted to use the 3d box art which are cleaned up compared to some of the low quality scans on thegamesdb.
PS You need an account for emumovies to use the tool however (ftp settings). i bought the life time membership years ago. good price, worth it
chitoParticipant[quote=109923]Updated to v1.0 with CRT shader from davej and overlays from chito.
https://github.com/biscuits99/rp-video-manager
[/quote]Thanks for the add Floob, if there are request for systems to be added please let me know here: https://github.com/israelperez/retro-gaming/issues
Also Floob the 2 TV sets 1980s and 1990s are for all systems that were from those eras. is it possible to reuse the same overlay and code or is it easier/better for me to separate them out into their individual systems?
chitoParticipantSo i noticed the color in some parts seems off. the black for the joystick nob and the buttons is a yellowish black… that doesnt seem right does it? i made them full black in my version
On an off note. do you know if the artwork for the controllers used in the retropie github documentation is available somewhere?
chitoParticipant[quote=109918]It’s there:
https://github.com/RetroPie/es-theme-simple/tree/master/retropie
[/quote]I took a look at the SVG logo in the that link. There are quiet a few issues with it. Ive edited it and its now way cleaner and optimised with less objects and redundant paths. Ive added the cleaned up version to my repo, although its styled the way I’ve used. I could create it to match the one in that link if you guys are interested.
chitoParticipantthanks heaps. looks like exactly what i was looking for if not a great start. ive looked at xml files to try work it out. but i wasnt sure of so many things like unit sizes, how many images and them could have, limitations etc. once i get my head around how theme works ill be creating my own full themes. i used to create them for hyperspin until news of a new theme engine was announced for 2.0 like 4 years ago lol
chitoParticipantfor example if I wanted to include an image, that shows the button layout, per system called “controller.png” under the box art/screenshot instead of the meta data. how would I make that change to the simple theme?
chitoParticipantIve had a look i cant find the post. do you know the name of the frontend? any info on how testing is going?
in the mean time does anyone know where i could find info on what a theme can do? or how to create them?
chitoParticipantbottom line question: Is the price of this board worth looking to? Im guessing that even if this board cost 4x as much there are people who will still want it since the size of project is a bigger factor. the hobby factor and cost effectiveness was what attracted me, no harm blowing up a $35 board
chitoParticipantIve uploaded it to my github repo as well:
https://github.com/israelperez/retro-gaming/tree/master/theme/retropie-tab
chitoParticipantyou can see the commands.txt in the vid but the art files are already in the latest retropie image but everything else is missing. That video also seems outdated
chitoParticipantIve googled for this but cant seem to find any answers…
what does content_history.lpl do?
and looking inside gamelist.xml there is a playcount and lastplayed node, do i just need to remove them?
what about emulators that save data like n64, where can i clean that?i can easily use regex to remove the nodes from the gamelist.xml but is there a scritp or something that does all this?
chitoParticipantfound the issue. I tired to ages to try get this to work and just as i post on the forum i work out the answer….
need to update the file emulators.cfg inside ngpc (since i copied it from ngp)
chitoParticipantof course not. go ahead and use them
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