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brainfrz
ParticipantThere is no truth whatsoever in that quote your posting.
Unless thermodynamics have changed since i went to college a proper heatsink can’t actually make the core temperatures go up. A mistake he might have made is sticking it with ordinary double sided tape, or worse, double sided foam.
And about insulating the CPU/GPU, that’s what the black packaging with the text on it is for :)
In short: a heatsink is always a good idea, but unless you’re overclocking your RPI1/2 or running it in a hot environment it’s not necessary. They do recommend a heatsink for the RPI3 though.
brainfrz
ParticipantWell, in his defence there were rumors and some developers already had testing boards with an NDA. :)
brainfrz
ParticipantI believe the instruction sets are the same (32bit wise that is), so i think it should be able to run the current image.
Would love to see wifi and bluetooth on board though. I’m sure a future release would implement those.
brainfrz
ParticipantThey are files created by your mac that contain information about the real file, like time machine information or icons. Much like the famous .DS-_Store files. Your mac (and raspberry pi) hide them by default because they start with a dot.
On linux these files don’t do anything, so you can safely remove them by browsing to the folder, and giving the:
rm ._*
command, which will remove all files that start with dot underscore.
brainfrz
ParticipantI couldn’t check it, but i believe it should be:
input_player1_b_btn = “15”
input_player1_a_btn = “14”Also you could try
input_player1_b_btn = 15
input_player1_a_btn = 14I’ve seen it used both with and without quotes.
brainfrz
ParticipantYou should be able to add the gamepad button mapping to /opt/retropie/configs/nes/retroarch.cfg
That should override the configs made in the /opt/retropie/configs/all/retroarch.cfg but i’m experimenting with that myself, so your mileage may vary.
brainfrz
ParticipantThanks, i’ll give that one a look. ’cause the situation i’m in is worse than not knowing why it isn’t working: Not knowing why it ís working :P
02/26/2015 at 09:05 in reply to: Tutorial to get wiimotes with classic controllers to work with RetroPie #89215brainfrz
ParticipantJust a quick add for reference, i found the attachwii.sh script started too fast on my rpi2. 9 out of 10 times the bluetooth dongle wasn’t initialized before it ran, so it gave me the “Blue-tooth adapter not present!” notification. After starting it manually it worked fine. So i added a simple “sleep 1” in the script so it would wait a second. After that, i haven’t had this problem again.
#!/bin/bash sleep 1 hcitool dev | grep hci >/dev/null if test $? -eq 0 ; then wminput -d -c /home/pi/mywminput 00:19:1D:92:90:38 & wminput -d -c /home/pi/mywminput 00:19:1D:84:EF:33 & else echo "Blue-tooth adapter not present!" fi
brainfrz
ParticipantTo be honest, i think the current layout of retroarch.cfg is just a huge clusterf*ck. I couldn’t get the same thing running. Until i found another gamepad config at /opt/retropie/emulators/retroarch/retroarch.cfg and /opt/retropie/emulators/retroarch/configs/yourcontrollername.cfg
In the end i removed all controller references from /opt/retropie/emulators/retroarch/retroarch.cfg and /opt/retropie/configs/all/retroarch.cfg and edited NintendoWiimote.cfg (your config might have another name). After that, i finally got this running the way it should.
brainfrz
Participantwell, that was sooner than expected. while practising my motto “if it ain’t broke, fix it ’till it is”, i actually managed to break retroarch in such a way i feel like somehow it randomizes button mapping every time i start :P
So time to start from scratch, i re-imaged my sd card, and after the essential “raspi-config” the first thing i tried was compiling retroarch from source, and this time it went smoothly.
Still curious what happened though, i’ll try to replicate my previous install (untill the point i break it) and try to find what the change was.
brainfrz
Participantsorry, there was no config.log generated. i’ll try a fresh image when i have the time and report back. :) Thanks anyway :)
brainfrz
ParticipantThanks both for your reply, I forced the Rpi2 platform, but the same thing happens (as expected, but no harm in trying anyway)
Unfortunately, the logfile doesn’t show too much info, as far as i can tell:
= = = = = = = = = = = = = = = = = = = = = Installing dependencies for RetroArch = = = = = = = = = = = = = = = = = = = = = /home/pi/RetroPie-Setup/tmp/build/retroarch /home/pi/RetroPie-Setup = = = = = = = = = = = = = = = = = = = = = Getting sources for RetroArch = = = = = = = = = = = = = = = = = = = = = git clone --depth 1 "git://github.com/libretro/RetroArch.git" "/home/pi/RetroPie-Setup/tmp/build/retroarch" Cloning into '/home/pi/RetroPie-Setup/tmp/build/retroarch'... git clone --depth 1 "git://github.com/libretro/common-overlays.git" "/home/pi/RetroPie-Setup/tmp/build/retroarch/overlays" Cloning into '/home/pi/RetroPie-Setup/tmp/build/retroarch/overlays'... git clone --depth 1 "git://github.com/libretro/retroarch-assets.git" "/home/pi/RetroPie-Setup/tmp/build/retroarch/assets" Cloning into '/home/pi/RetroPie-Setup/tmp/build/retroarch/assets'... /home/pi/RetroPie-Setup /home/pi/RetroPie-Setup/tmp/build/retroarch /home/pi/RetroPie-Setup = = = = = = = = = = = = = = = = = = = = = Building RetroArch = = = = = = = = = = = = = = = = = = = = = Checking operating system ... Linux Checking for suitable working C compiler ... Not found. Exiting. Makefile:1: config.mk: No such file or directory config.mk is outdated or non-existing. Run ./configure again. Makefile:84: recipe for target 'config.mk' failed make: *** [config.mk] Error 1 Makefile:1: config.mk: No such file or directory config.mk is outdated or non-existing. Run ./configure again. Makefile:84: recipe for target 'config.mk' failed make: *** [config.mk] Error 1 /home/pi/RetroPie-Setup Could not successfully build_retroarch RetroArch (/home/pi/RetroPie-Setup/tmp/build/retroarch/retroarch not found).
02/22/2015 at 19:44 in reply to: Tutorial to get wiimotes with classic controllers to work with RetroPie #88623brainfrz
ParticipantThank you for this helpfull tutorial, i got it working, but i’m breaking my thoughts over the following:
Whenever i connect my wiimote, my SSH session floods with the following message: Socket connect error (control channel)
As soon as i disconnect my wiimote, all is fine again. I can’t figure out where to start looking to fix this. i hope there’s someone here that knows how to fix this, or can point me in the right direction.Also a minor issue, after using the above retroarch.cfg example, the buttons X and Y, and A and B were swapped. easy to fix though. Edit: on SNES only it seems, so i just added the lines to the console-specific .cfg, so i can set them up per console.
Also it would be really nice if the LED would light up to show me it’s powered on. And could i use the “home” button to go back to emulationstation?
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