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  • in reply to: Ability to rotate EmulationStation GUI #105193
    brainfever
    Participant

    Okay, so from what I can see someone was working on it, but it never got finished (they were trying to rotate 180 degrees, though I’m referring to a 90 or 270 degree rotation … same idea though).

    I’m not a programmer, but would this not be something worth looking at in the future as a built-in option? Since this is the area where we can suggest further enhancements, I just thought it would be a good idea, since it would make Retropie a bit more versatile for arcade cabinet applications.

    Again, I’m very appreciative of everyone’s hard work :)

    in reply to: configuring controllers in Reicast #99717
    brainfever
    Participant

    Awesome, fantastic! After “formatting” the VMU, I was able to make a save file in MvC2, and it loaded again the next time I launched the game. Which is awesome, and makes it possible to unlock some characters! Thanks so much for your help!

    I’ll also add that I was able to run Project Justice and Capcom vs SNK successfully … CvS is pretty choppy, but Project Justice runs quite well.

    I’ll be watching this thread for further updates – this is all very cool :)

    in reply to: configuring controllers in Reicast #99712
    brainfever
    Participant

    Okay, first off – thank you! It is incredible being able to play Dreamcast games in Retropie.

    I am having a problem though … I’ve followed the instructions, and I believe I have the newest version of everything. I have Marvel vs Capcom 2 running successfully (yay!) and I was able to edit the controls to my liking with emu.cfg.

    However, I’m having an issue with the VMU. The first time I run the emulator, it makes all the virtual VMU files (I can see them in then /.reicast directory), but when I launch the game again, it says that no VMU is inserted/not enough blocks available. If I delete the VMU files, the game “finds” the VMU and is able to save again, but when I close and re-open the game, the same problem happens (no VMU/not enough blocks).

    **EDIT** After playing around with this some more, it seems that the games can “see” the VMUs, as I can access them from the games’ VMU options, but after I’ve saved to one of the virtual VMUs once, the next time I load the game, they are now “full” but nothing can be loaded from them either.

    It’s probably also worth noting that I had to manually change the permission for the /.reicast directory to “pi:pi” in order to be able to put the bios files into the “data” directory.

    Any idea what could be happening here or how I could fix it? Thanks again for all the hard work to help make playing this stuff possible at all!

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