Homepage Forums RetroPie Project Everything else related to the RetroPie Project Sega Mega Drive / Genesis controlls setup

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  • #4693
    realbout
    Participant

    Hello there,

    the user dale2600 sent me a solution for the 6 button layout of the Mega Drive / Genesis controller.

    All work was done by dale2600 – i’m only the poster!

    The controller we are using here is: Play Sega Controller

    The button will mapped here:
    dgenc
    es_system.cfg

    at first dgenc (Located in: /home/Pi/RetroPi/configs/all)

    # This is a sample .dgenrc file
    # It simply sets everything to their default values
    # Lines that BEGIN with a hash (#) (i.e. NOTHING before it) are comments.
    # Also, everything after the “field = value” is ignored (but don’t count on it)

    # Note that your own RC file doesn’t need to include every field like this
    # one does, any ones you exclude simply have their compiled-in default values.

    # Also, you can have multiple RC files, and use the -r option to dgen
    # to pick the rc you want to load.

    # Fields beginning with “key_” take key names. The valid key names are listed
    # in the dgenrc(5) manpage.

    # Fields beginning with “bool_” are boolean, i.e. they take a true or false
    # value:
    # “true”, “yes”, any number except 0: true
    # “false”, “no”, “0” : false

    # Fields beginning with “int_” take a _positive_ integer. Simple enough, huh? ;)

    # The syntax and fields of this file are documented in a bit more detail in the
    # dgenrc(5) manpage.

    # These are the controls for pad 1
    key_pad1_up = up
    key_pad1_down = down
    key_pad1_left = left
    key_pad1_right = right
    key_pad1_a = a
    key_pad1_b = s
    key_pad1_c = d
    key_pad1_x = q
    key_pad1_y = w
    key_pad1_z = e
    key_pad1_mode = backspace
    key_pad1_start = return

    # If you prefer W.A.S.D type controls (again player 1):
    #key_pad1_up = w
    #key_pad1_down = s
    #key_pad1_left = a
    #key_pad1_right = d
    #key_pad1_a = j
    #key_pad1_b = k
    #key_pad1_c = l
    #key_pad1_x = u
    #key_pad1_y = i
    #key_pad1_z = o
    #key_pad1_mode = backspace
    #key_pad1_start = return

    # Joystick/joypad definitions for pad 1
    # Defaults are tailored for Gravis GamePad Pros. (10 button)
    joy_pad1_up = joystick0-axis1-min
    joy_pad1_down = joystick0-axis1-max
    joy_pad1_left = joystick0-axis0-min
    joy_pad1_right = joystick0-axis0-max
    joy_pad1_a = joystick0-button0
    joy_pad1_b = joystick0-button1
    joy_pad1_c = joystick0-button2
    joy_pad1_x = joystick0-button3
    joy_pad1_y = joystick0-button4
    joy_pad1_z = joystick0-button5
    joy_pad1_mode = joystick0-button7
    joy_pad1_start = joystick0-button8

    # The same for pad 2
    # Yes, I KNOW the default player 2 keys are awful. Pick your own!
    key_pad2_up = kp_up
    key_pad2_down = kp_down
    key_pad2_left = kp_left
    key_pad2_right = kp_right
    key_pad2_a = delete
    key_pad2_b = end
    key_pad2_c = page_down
    key_pad2_x = insert
    key_pad2_y = home
    key_pad2_z = page_up
    key_pad2_mode = kp_plus
    key_pad2_start = kp_enter

    # Joystick/joypad definitions for pad 2
    # Defaults are tailored for Gravis GamePad Pros. (10 button)
    joy_pad2_up = joystick1-axis1-min
    joy_pad2_down = joystick1-axis1-max
    joy_pad2_left = joystick1-axis0-min
    joy_pad2_right = joystick1-axis0-max
    joy_pad2_a = joystick1-button0
    joy_pad2_b = joystick1-button1
    joy_pad2_c = joystick1-button2
    joy_pad2_x = joystick1-button3
    joy_pad2_y = joystick1-button4
    joy_pad2_z = joystick1-button5
    joy_pad2_mode = joystick1-button7
    joy_pad2_start = joystick1-button8

    # Fix checksum, needed by some games with Game Genie codes
    key_fix_checksum = f1
    joy_fix_checksum = ”

    # Quit DGen or switch to the next ROM on the command-line.
    key_quit = escape
    joy_quit = ‘joystick0-button6’
    # Toggle crap-tv
    key_craptv_toggle = f5
    joy_craptv_toggle = ”
    # Toggle scaling algorithm.
    key_scaling_toggle = f6
    joy_scaling_toggle = ”
    # Screenshot
    key_screenshot = f12
    joy_screenshot = ”
    # Reset Genesis
    key_reset = tab
    joy_reset = ”
    # Toggle fullscreen mode
    key_fullscreen_toggle = alt-enter
    joy_fullscreen_toggle = ”

    # Use this to toggle which CPU core to use, no need to reset! :)
    # If you don’t have multiple CPU cores, it won’t do anything!
    key_cpu_toggle = f11
    joy_cpu_toggle = ”

    # Same as above, for Z80 core.
    key_z80_toggle = f10
    joy_z80_toggle = ”

    # This pauses emulation :)
    key_stop = z
    joy_stop = ”

    # Display interactive prompt.
    key_prompt = :
    joy_prompt = ”

    # This prompts for a Game Genie code.
    key_game_genie = f9
    joy_game_genie = ”

    # Press this to break into the debugger.
    key_debug_enter = `

    joy_debug_enter = ”

    # Pick save slot
    key_slot_0 = 0
    key_slot_1 = 1
    key_slot_2 = 2
    key_slot_3 = 3
    key_slot_4 = 4
    key_slot_5 = 5
    key_slot_6 = 6
    key_slot_7 = 7
    key_slot_8 = 8
    key_slot_9 = 9
    joy_slot_0 = ”
    joy_slot_1 = ”
    joy_slot_2 = ”
    joy_slot_3 = ”
    joy_slot_4 = ”
    joy_slot_5 = ”
    joy_slot_6 = ”
    joy_slot_7 = ”
    joy_slot_8 = ”
    joy_slot_9 = ”
    # Save/load game to current slot
    key_save = f2
    key_load = f3
    joy_save = ”
    joy_load = ”

    # VDP plane debugging.
    # Won’t do anything unless VDP debugging is enabled at compile time.
    bool_vdp_hide_plane_a = no
    bool_vdp_hide_plane_b = no
    bool_vdp_hide_plane_w = no
    bool_vdp_hide_sprites = no
    # Sprites boxing also requires VDP debugging.
    bool_vdp_sprites_boxing = false
    int_vdp_sprites_boxing_fg = 0xffff00 # yellow
    int_vdp_sprites_boxing_bg = 0x00ff00 # green

    # There are now multiple CTV effects to try. Pick your favorite:
    # off – No CTV
    # blur – Blur bitmap (this is the CTV from older versions)
    # scanline – Attenuate every other scanline, by Phillip K. Hornung <>
    # interlace – Unstable crappy television (I had one that looked like this ;), by me!
    # swab – Swap video output endianness.
    ctv_craptv_startup = off

    # M68K and Z80 cores to use at startup.
    emu_m68k_startup = cyclone
    emu_z80_startup = drz80

    # These decide whether DGen should automatically load slot 0 on startup,
    # and/or autosave to slot 0 on exit.
    bool_autoload = no
    bool_autosave = no

    # When true, automatically dump the current configuration to dgenrc.auto before
    # exiting. This file is always loaded before dgenrc at startup.
    bool_autoconf = yes

    # Skip frames to keep time? (faster, but can make things look bad)
    # This doesn’t matter if you have sound enabled, since the sound code has its
    # own frameskipping
    bool_frameskip = yes
    # Show cartridge header info at startup.
    bool_show_carthead = no

    # Directory where DGen should look for ROMs by default. It’s relative to
    # DGen’s home directory, unless an absolute path is provided.
    str_rom_path = “roms”

    # Sound?
    bool_sound = yes
    # The sound rate to use.
    int_soundrate = 22050
    # Number of sound segments to use for sound buffering. Lower values guarantee
    # low latency. Increment this only if the sound becomes choppy.
    int_soundsegs = 8
    # Size of the system sound buffer, in samples (samples are the sound unit,
    # sound rate is how many of them are played every second). Specifying 0
    # automatically choses the safest value. If you experience sound issues
    # int_soundsegs is unable to solve, try to change this. Increasing it will
    # cause noticeable audio lag (it is unfortunately often required on slower
    # machines).
    int_soundsamples = 0

    # MJazz option – puts 2 more FM chips in the Megadrive for a sort of 22 channel
    # sound boost. Can sound good. Slows things down a lot.
    bool_mjazz = no

    # Volume level, in percent.
    int_volume = 100

    # Volume control.
    key_volume_inc = ‘=’
    key_volume_dec = ‘-‘
    joy_volume_inc = ”
    joy_volume_dec = ”

    # This is how many microseconds DGen should sleep every frame. Even little
    # amounts can decrease CPU overhead significantly, and the default of 20
    # doesn’t hurt performance terribly. Of course, set it to 0 if you don’t
    # mind DGen eating all your CPU (like me ;)
    int_nice = 0

    # Desired window width and height.
    int_width = -1
    int_height = -1

    # Color depth (bits per pixel). Allowed values are 0 (automatic), 8, 15, 16,
    # 24 and 32. Ignored in OpenGL mode.
    int_depth = 0

    # Video refresh rate. The default is 60 as in NTSC consoles.
    int_hz = 60

    # When true, a PAL console is emulated. This should be used in combination
    # with int_hz above for 50Hz emulation.
    bool_pal = false

    # Region to emulate: U for America (NTSC), E for Europe (PAL),
    # J for Japan (NTSC), X for Japan (PAL), or empty space for autodetection
    # (the default).
    # Overrides bool_pal and int_hz.
    region = ‘ ‘

    # Regions DGen is allowed to emulate when autodetection is enabled,
    # ordered by preference.
    str_region_order = JUEX

    # Run fullscreen?
    bool_fullscreen = no

    # Prevent screen tearing.
    bool_doublebuffer = yes

    # Additional thread to offload the displaying of frames in specific cases,
    # see dgenrc.5.
    bool_screen_thread = no

    # If you want to increase the size of the rendered screen, increase this value.
    # It currently must be a whole number. See scaling filters.
    int_scale = -1
    int_scale_x = -1
    int_scale_y = -1

    # Display the current number of frames per second.
    bool_fps = false

    # Display pressed buttons. Can be used to help configuring them.
    bool_buttons = false

    # Swap bytes in the video output.
    bool_swab = false

    # Algorithm to use when int_scale > 1.
    # Choose between “default”, “hqx” and “scale2x”.
    scaling_startup = default

    # Use a joystick?
    bool_joystick = yes

    # Use OpenGL mode?
    bool_opengl = yes

    # Retain original aspect ratio when resizing OpenGL window.
    bool_opengl_aspect = true

    # Use GL_LINEAR for textures filtering instead of GL_NEAREST.
    bool_opengl_linear = true

    # Use 32 bit textures. They require more memory but are usually faster than
    # 16 bit textures.
    bool_opengl_32bit = true

    # Use a square OpenGL texture. Wastes memory.
    bool_opengl_square = false

    # Height of the text area at the bottom of the screen, in pixels.
    int_info_height = -1

    # Generate unfiltered screenshots.
    bool_raw_screenshots = false

    # The following variables aren’t supported anymore. They have been replaced
    # with the joy_* bindings. They are still mentioned here to help convert
    # existing configuration files.
    #
    # Specifying joysticks identifiers, axes and buttons separately isn’t required
    # anymore, because each joy_* binding provides all the necessary information
    # using the following format (see dgenrc.5):
    #
    # joy_padX_{control} = joystick{X}-button{Y}
    # joy_padX_{control} = joystick{X}-axis{Y}-(min|max)
    # joy_padX_{control} = joystick{X}-hat{Y}-{direction}
    #
    # This allows more than a single joystick/joypad to manage a game controller,
    # bind joystick/joypad axes to arbitrary actions, and a single joystick/joypad
    # event to several actions.
    #
    # Additionally, you can use the “calibrate” command to define controls easily.
    #
    # Joystick device selection.
    #int_joystick1_dev = 0 # not supported anymore
    #int_joystick2_dev = 1 # not supported anymore
    #
    # Joystick axes.
    #int_joystick1_axisX = 0 # not supported anymore
    #int_joystick1_axisY = 1 # not supported anymore
    #int_joystick2_axisX = 0 # not supported anymore
    #int_joystick2_axisY = 1 # not supported anymore
    #
    # Don’t reverse axes by default
    #bool_joystick1_axisX = false # not supported anymore
    #bool_joystick1_axisY = false # not supported anymore
    #bool_joystick2_axisX = false # not supported anymore
    #bool_joystick2_axisY = false # not supported anymore
    #
    # Joypad 1
    #joypad1_b0 = A # not supported anymore
    #joypad1_b1 = C # not supported anymore
    #joypad1_b2 = A # not supported anymore
    #joypad1_b3 = B # not supported anymore
    #joypad1_b4 = Y # not supported anymore
    #joypad1_b5 = Z # not supported anymore
    #joypad1_b6 = X # not supported anymore
    #joypad1_b7 = X # not supported anymore
    #joypad1_b8 = START # not supported anymore
    #joypad1_b9 = MODE # not supported anymore
    #joypad1_b10 = # not supported anymore
    #joypad1_b11 = # not supported anymore
    #joypad1_b12 = # not supported anymore
    #joypad1_b13 = # not supported anymore
    #joypad1_b14 = # not supported anymore
    #joypad1_b15 = # not supported anymore
    #
    # Joypad 2
    #joypad2_b0 = A # not supported anymore
    #joypad2_b1 = C # not supported anymore
    #joypad2_b2 = A # not supported anymore
    #joypad2_b3 = B # not supported anymore
    #joypad2_b4 = Y # not supported anymore
    #joypad2_b5 = Z # not supported anymore
    #joypad2_b6 = X # not supported anymore
    #joypad2_b7 = X # not supported anymore
    #joypad2_b8 = START # not supported anymore
    #joypad2_b9 = MODE # not supported anymore
    #joypad2_b10 = # not supported anymore
    #joypad2_b11 = # not supported anymore
    #joypad2_b12 = # not supported anymore
    #joypad2_b13 = # not supported anymore
    #joypad2_b14 = # not supported anymore
    #joypad2_b15 = # not supported anymore

    es_systems.cfg (Located in: /home/Pi/.emulationstation) To make .emulationstation visible you’ll just need to go to View>Show Hidden.

    DESCNAME=Apple ][
    NAME=apple2
    PATH=/home/pi/RetroPie/roms/apple2
    EXTENSION=.txt
    COMMAND=/home/pi/RetroPie/emulators/linapple-src_2a/Start.sh

    DESCNAME=Atari 800
    NAME=atari800
    PATH=/home/pi/RetroPie/roms/atari800
    EXTENSION=.xex .XEX
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/atari800-3.0.0/installdir/bin/atari800 %ROM%”
    PLATFORMID=22

    DESCNAME=Atari 2600
    NAME=atari2600
    PATH=/home/pi/RetroPie/roms/atari2600
    EXTENSION=.a26 .A26 .bin .BIN .rom .ROM .zip .ZIP .gz .GZ
    #alternatively: COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “stella %ROM%”
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/stella-libretro/stella_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/atari2600/retroarch.cfg %ROM%”
    PLATFORMID=22

    DESCNAME=Atari ST/STE/Falcon
    NAME=atariStSteFalcon
    PATH=/home/pi/RetroPie/roms/atariStSteFalcon
    EXTENSION=.st .ST .img .IMG .rom .ROM
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “hatari %ROM%”

    DESCNAME=Basilisk II
    NAME=basiliskii
    PATH=/home/pi/RetroPie/roms/basiliskii
    EXTENSION=.txt
    COMMAND=sudo modprobe snd_pcm_oss && xinit /home/pi/RetroPie/emulators/basiliskii/installdir/bin/BasiliskII
    # Or possibly just COMMAND=xinit /home/pi/RetroPie/emulators/basiliskii/installdir/bin/BasiliskII

    DESCNAME=Cave Story
    NAME=cavestory
    PATH=/home/pi/RetroPie/roms/cavestory
    EXTENSION=.txt
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/nxengine-libretro/nxengine_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/cavestory/retroarch.cfg /home/pi/RetroPie/emulatorcores/nxengine-libretro/datafiles/Doukutsu.exe”

    DESCNAME=C64
    NAME=c64
    PATH=/home/pi/RetroPie/roms/c64
    EXTENSION=.crt .CRT .d64 .D64 .g64 .G64 .t64 .T64 .tap .TAP .x64 .X64 .zip .ZIP
    COMMAND=/home/pi/RetroPie/emulators/vice-2.3.dfsg/installdir/bin/x64 %ROM%
    PLATFORMID=40

    DESCNAME=Doom
    NAME=doom
    PATH=/home/pi/RetroPie/roms/doom
    EXTENSION=.WAD .wad
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/libretro-prboom/prboom_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/doom/retroarch.cfg %ROM%”
    PLATFORMID=1

    DESCNAME=Duke Nukem 3D
    NAME=duke3d
    PATH=/home/pi/RetroPie/roms/duke3d
    EXTENSION=.grp .GRP
    COMMAND=eduke32 -g %ROM% -gamegrp %ROM%
    PLATFORMID=1

    DESCNAME=Game Boy
    NAME=gb
    PATH=/home/pi/RetroPie/roms/gb
    EXTENSION=.gb .GB
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/gambatte-libretro/libgambatte/gambatte_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/gb/retroarch.cfg %ROM%”
    PLATFORMID=4

    DESCNAME=Game Boy Advance
    NAME=gba
    PATH=/home/pi/RetroPie/roms/gba
    EXTENSION=.gba .GBA
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/gpsp/raspberrypi/gpsp %ROM%”
    PLATFORMID=5

    DESCNAME=Game Boy Color
    NAME=gbc
    PATH=/home/pi/RetroPie/roms/gbc
    EXTENSION=.gbc .GBC
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/gambatte-libretro/libgambatte/gambatte_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/gbc/retroarch.cfg %ROM%”
    PLATFORMID=41

    DESCNAME=Sega Game Gear
    NAME=gamegear
    PATH=/home/pi/RetroPie/roms/gamegear
    EXTENSION=.gg .GG
    COMMAND=/home/pi/RetroPie/emulators/osmose-0.8.1+rpi20121122/osmose %ROM% -joy -tv -fs
    PLATFORMID=20

    DESCNAME=Intellivision
    NAME=intellivision
    PATH=/home/pi/RetroPie/roms/intellivision
    EXTENSION=.int .INT .bin .BIN
    COMMAND=/home/pi/RetroPie/emulators/jzintv-1.0-beta4/bin/jzintv -z1 -f1 -q %ROM%
    PLATFORMID=32

    DESCNAME=MAME
    NAME=mame
    PATH=/home/pi/RetroPie/roms/mame
    EXTENSION=.zip .ZIP
    COMMAND=/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/imame4all-libretro/libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/mame/retroarch.cfg %ROM%
    # alternatively: COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/pifba/fba2x %ROM%”
    # alternatively: COMMAND=/home/pi/RetroPie/emulators/mame4all-pi/rungame.sh %ROM%
    PLATFORMID=23

    DESCNAME=FinalBurn Alpha
    NAME=fba
    PATH=/home/pi/RetroPie/roms/fba
    EXTENSION=.zip .ZIP
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/fba-libretro/fb_alpha_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/fba/retroarch.cfg %ROM%”
    # alternatively: COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/pifba/fba2x %ROM%”
    PLATFORMID=23

    DESCNAME=PC (x86)
    NAME=x86
    PATH=/home/pi/RetroPie/roms/x86
    EXTENSION=.txt
    COMMAND=/home/pi/RetroPie/emulators/rpix86/Start.sh
    PLATFORMID=1

    DESCNAME=ScummVM
    NAME=scummvm
    PATH=/home/pi/RetroPie/roms/scummvm
    EXTENSION=.exe .EXE
    COMMAND=scummvm
    PLATFORMID=20

    DESCNAME=Sega Master System II
    NAME=mastersystem
    PATH=/home/pi/RetroPie/roms/mastersystem
    EXTENSION=.sms .SMS
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/picodrive/picodrive_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/mastersystem/retroarch.cfg %ROM%”
    # alternatively: COMMAND=/home/pi/RetroPie/emulators/osmose-0.8.1+rpi20121122/osmose %ROM% -joy -tv -fs
    PLATFORMID=35

    DESCNAME=Sega Mega Drive / Genesis
    NAME=megadrive
    PATH=/home/pi/RetroPie/roms/megadrive
    EXTENSION=.smd .SMD .bin .BIN

    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/dgen-sdl/dgen -f -r /home/pi/RetroPie/configs/all/dgenrc %ROM%”
    # alternatively: COMMAND=export LD_LIBRARY_PATH=”/home/pi/RetroPie/supplementary/dispmanx/SDL12-kms-dispmanx/build/.libs”; /home/pi/RetroPie/emulators/dgen-sdl/dgen %ROM%
    # alternatively: COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/picodrive/picodrive_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/megadrive/retroarch.cfg %ROM%”
    PLATFORMID=18

    DESCNAME=NeoGeo
    NAME=neogeo
    PATH=/home/pi/RetroPie/roms/neogeo
    EXTENSION=.zip .ZIP
    COMMAND=/home/pi/RetroPie/emulators/gngeo-pi-0.85/installdir/bin/arm-linux-gngeo -i /home/pi/RetroPie/roms/neogeo -B /home/pi/RetroPie/emulators/gngeo-pi-0.85/neogeobios %ROM%
    # alternatively: COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/pifba/fba2x %ROM%”
    PLATFORMID=24

    DESCNAME=Nintendo Entertainment System
    NAME=nes
    PATH=/home/pi/RetroPie/roms/nes
    EXTENSION=.nes .NES
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/fceu-next/fceumm-code/fceumm_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/nes/retroarch.cfg %ROM%”
    PLATFORMID=7

    DESCNAME=Nintendo 64
    NAME=n64
    PATH=/home/pi/RetroPie/roms/n64
    EXTENSION=.z64 .Z64 .n64 .N64
    COMMAND=cd /home/pi/RetroPie/emulators/mupen64plus-rpi/test/ && ./mupen64plus %ROM%
    PLATFORMID=3

    DESCNAME=PC Engine/TurboGrafx 16
    NAME=pcengine
    PATH=/home/pi/RetroPie/roms/pcengine
    EXTENSION=.pce
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/mednafen-pce-libretro/libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/pcengine/retroarch.cfg %ROM%”
    PLATFORMID=34

    DESCNAME=Sony Playstation 1
    NAME=psx
    PATH=/home/pi/RetroPie/roms/psx
    EXTENSION=.img .IMG .7z .7Z .pbp .PBP .bin .BIN
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/pcsx_rearmed/libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/psx/retroarch.cfg %ROM%”
    PLATFORMID=10

    DESCNAME=Playstation Portable
    NAME=psp
    PATH=/home/pi/RetroPie/roms/psp
    EXTENSION=.iso .ISO .cso .CSO
    COMMAND=/home/pi/RetroPie/emulators/ppsspp/PPSSPPSDL %ROM% en
    PLATFORMID=13

    DESCNAME=Super Nintendo
    NAME=snes
    PATH=/home/pi/RetroPie/roms/snes
    EXTENSION=.smc .sfc .fig .swc .SMC .SFC .FIG .SWC
    COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/pocketsnes-libretro/libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/snes/retroarch.cfg %ROM%”
    # alternatively: COMMAND=/home/pi/RetroPie/emulators/snes9x-rpi/snes9x %ROM%
    # alternatively: COMMAND=/home/pi/RetroPie/emulators/pisnes/snes9x %ROM%
    PLATFORMID=6

    DESCNAME=ZX Spectrum
    NAME=zxspectrum
    PATH=/home/pi/RetroPie/roms/zxspectrum
    EXTENSION=.z80 .Z80
    COMMAND=xinit fuse
    # alternatively: COMMAND=/home/pi/RetroPie/emulators/fbzx-2.10.0/fbzx %ROM%

    DESCNAME=Input Configuration
    NAME=esconfig
    PATH=/home/pi/RetroPie/roms/esconfig
    EXTENSION=.sh .SH
    COMMAND=/home/pi/RetroPie/roms/esconfig/Start.sh

    dale2600 managed to setup the controller! The left shoulder button is defined to quite the game. So if anyone uses this great original Sega controller, now you have the weapon to beat every Sega Mega Drive / Genesis game :)

    #78586
    various james jones jersey nike packers authentic james jones blue grey white clearance
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    #85113
    toto99303
    Participant

    Guys, can you update the scripts for the new version? I’m trying to make this joypad work, but I can’t. Nobody playing Sega Megadrive on the new 2.3 versionn?

    #85208
    toto99303
    Participant

    No one to help? Can’t configure all 6 buttons….

Viewing 4 posts - 1 through 4 (of 4 total)
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