Homepage › Forums › RetroPie Project › Ideas for Further Enhancements › New N64 mupen64plus graphics plugin optimised for Pis.
Tagged: mupen64plus, n64, nintendo 64, optimised, plugin
- This topic has 12 replies, 5 voices, and was last updated 9 years, 7 months ago by ssimplemind. 
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03/16/2016 at 13:16 #120574dankcushions Participanthttps://github.com/tachiweasel/mupen64plus-video-videocore Not had a chance to check this out, but sounds very promising. i know the existing semi-optimised gles2n64 plugin works great, but has limited compatibility. This seems to share the compatibility problems (at least, so far), but should be even faster. Very interesting! 03/17/2016 at 05:59 #120645Anonymous InactiveIs there an easy way to add this plugin to the mupen64 installed with Retropie to test it out? 03/17/2016 at 06:57 #120649gizmo98 ParticipantIt is a little bit faster but has more glitches as any other plugin. It has more compatibility issues as glesn64. But it dös Notaz Crash your Pi of you run Zelda games. ( But colors are wrong) 03/17/2016 at 14:54 #120692zerojay ParticipantI’ll take a run at scripting it. 03/17/2016 at 17:56 #120696zerojay ParticipantGizmo, I tried building from your repo but it looks like you’ve changed things quite a bit from upstream such as the Makefile being moved and now it apparently requires the Mupen64plus api files to be somewhere? Can you give me a step by step on how to compile from your fork? 03/18/2016 at 06:59 #120745gizmo98 ParticipantI will post an experimental retropie module this weekend. 03/19/2016 at 11:26 #120861gizmo98 Participant@zerojay 
 Try this:
 Close emulationstation with F4 and type…mkdir test cd test git clone --depth=1 -b mupen64plus-videocore https://github.com/gizmo98/RetroPie-Setup.git cd RetroPie-Setup sudo ./retropie_packages.sh mupen64plus emulationstationLimitations: 
 -Only runs good if output res is Full HD
 -Kills console keyboard input. Only important if you close emulationstation or want to use launch menu.03/20/2016 at 04:14 #120916zerojay ParticipantI followed the above and it causes emulationstation not to launch due to not having permissions to /root/RetroPie/roms/n64. Why? Well, because of this in es_systems.cfg: <system> 
 <name>n64</name>
 <fullname>Nintendo 64</fullname>
 <path>/root/RetroPie/roms/n64</path> ************
 <extension>.z64 .n64 .v64 .Z64 .N64 .V64</extension>
 <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ n64 %ROM%</command>
 <platform>n64</platform>
 <theme>n64</theme>
 <directlaunch/>
 </system>You probably want to fix that. 03/20/2016 at 08:57 #120929gizmo98 ParticipantInteresting. Please try a source based installation over retropie_setup.sh. Even though this should only happen if you run retropie_packages.sh as user root. You could also rename this line by hand: 
 wrong
 <path>/root/RetroPie/roms/n64</path>
 right
 <path>/home/pi/RetroPie/roms/n64</path>03/20/2016 at 14:57 #120951zerojay ParticipantI did edit the line to get it working. As far as I know, retropie_packages.sh is only supposed to be run as root anyways…? I know it’s definitely the case with retropie_setup.sh. Not too sure how that happened but… *shrug* I’m reimaging my setup and I’ll take another try at it and test more than 2 or 3 games on it. 03/20/2016 at 15:47 #120960gizmo98 ParticipantDoes it run? 03/23/2016 at 02:40 #121204zerojay ParticipantIt ran for me. I didn’t test it much though. 04/05/2016 at 22:45 #122476ssimplemind ParticipantHi guys, I also installed the video plugin as per gizmo98’s instructions and when I rebooted emulationstation it was there, so I guess everything worked in the installation. However, when I choose videocore as the video mode, Mario Kart switches to 320×240 mode regardless of what CEA mode I choose. The speed is great, but there are also a few artefacts in the game. When choosing characters their backgrounds are not exactly right, and when playing the power-ups are very squished and also the drivers are completely black. Is there any way to change the render resolution? 
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