Homepage › Forums › RetroPie Project › Ideas for Further Enhancements › Mupen64plus (ricrpi branch)
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07/06/2014 at 14:04 #12422gizmo98Participant
Mupen64plus-rpi is deprecated. Mupen64plus (https://github.com/ricrpi/mupen64plus) is the successor. If this emulator runs better we should replace the current one.
07/06/2014 at 15:25 #12428petrockblogKeymasterGood idea! I could add the emulator as soon as someone has tried that one out.
07/07/2014 at 11:21 #12614ribenickelParticipanti would like to try but i am new with unix so all this build, make, install… stuff is a little confunsing. So i just write down the my steps please tell me if i do sth wrong:
$ sudo su //i am lazy $ cd /opt/retropie/emulators/ $ git clone (https://github.com/ricrpi/mupen64plus) //without brackets $ cd ./mupen64plus $ ./build.sh $ make && install ./
when i do build.sh it starts but then throws an error 403 while accesing github.com/ricrpi/mupen64plus/info/refs ????
Did anybody here encounter the same?
07/10/2014 at 02:10 #13789NF3RN0Guest07/10/2014 at 02:12 #13791NF3RN0GuestNot sure why but it did not let me post the link. Just search for wip mupen64plus-rpi and you will find the topic on the raspberry pi forums.
07/10/2014 at 02:17 #13795NF3RN0Guest07/14/2014 at 12:39 #15545nemo93ParticipantHi NF3RNO,
here is the link (http://www.raspberrypi.org/forums/viewtopic.php?f=78&t=58395) :) and the link to the Git Repo (HERE).
Could you please share your config files and perhaps the pre-compiled binaries? Do you know if it’s possible to quit the emulator by pressing a controller button (or a combination)? Finally do you have a compatibility list or some thoughts as I’m curious to know what you meant by “mupen64plus-rpi works pretty well” :)
Thanks a lot!
cheers,07/17/2014 at 01:56 #16435NF3RN0GuestThe only way to exit the emulator is by pressing esc on the keyboard. The configs are based on what game you want to play but there is a compatibility list that I am working on. The github is actually here. That is the one you want. The configs are in /root/.config/mupen64plus/mupen64plus.cfg. The gles2n64 video plugin config is in the home directory. The compatibility list is in the wiki of the github here, I am working on what games work with the current setup and trying to debug what I know I can fix with my limited knowledge.
07/17/2014 at 01:58 #16436NF3RN0GuestLinks work above but they are small, I should have pointed them out.
07/17/2014 at 03:04 #16459NF3RN0GuestHere is a video that I took today playing Super Mario 64.
07/17/2014 at 19:18 #16727InsecureSpikeParticipantwow that looks awesome! are you overclocked at all?
Sent from my iPhone using Tapatalk
07/17/2014 at 23:50 #16802NF3RN0Guestarm_freq=900
core_freq=333
sdram_freq=400
over_voltage=0
gpu_mem=12807/22/2014 at 18:51 #18260sumpyParticipantI’ve installed the ricrpi branch of Mupen64plus, and the installation went well. I’ve set up the correct binary path in /etc/emulationstation/es_config, but game ROM’s won’t actually run. I redirected STDOUT and STDERR to a file so I could see what’s happening, and oddly enough I don’t find any errors in the log file. Here is what I get when I launch any N64 ROM:
__ __ __ _ _ ____ _ | \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___ | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __| | | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \ |_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/ |_| http://code.google.com/p/mupen64plus/ Mupen64Plus Console User-Interface Version 2.0.0 UI-Console: attached to core library 'Mupen64Plus Core' version 2.0.0 UI-Console: Includes support for Dynamic Recompiler. Core: Goodname: Super Mario 64 (U) [!] Core: Name: SUPER MARIO 64 Core: MD5: 20B854B239203BAF6C961B850A4A51A2 Core: CRC: 635a2bff 8b022326 Core: Imagetype: .z64 (native) Core: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits) Core: Version: 1444 Core: Manufacturer: Nintendo Core: Country: USA UI-Console Status: Cheat codes disabled. Video: DEBUG Video-Rice InitConfiguration() 658 Video: DEBUG Video-Rice set default configuration UI-Console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice' v2.0.0 UI-Console: using Audio plugin: 'Mupen64Plus OMX Audio Plugin' v2.0.0 UI-Console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v2.0.0 UI-Console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP Plugin' v2.0.0 Video: DEBUG Video-Rice InitConfiguration() 835 Video: DEBUG Video-Rice set default configuration Input: 2 SDL joysticks were found. Input: N64 Controller #1: Using auto-config with SDL joystick 0 ('Xbox Gamepad (userspace driver)') Input: N64 Controller #2: Using auto-config with SDL joystick 1 ('Xbox Gamepad (userspace driver) #2') Input: 2 controller(s) found, 2 plugged in and usable in the emulator Input Warning: Couldn't open rumble support for joystick #1 Input Warning: Couldn't open rumble support for joystick #2 Input Warning: Couldn't open rumble support for joystick #3 Input Warning: Couldn't open rumble support for joystick #4 Input: Mupen64Plus SDL Input Plugin version 2.0.0 initialized. Video: Disabled SSE processing. Video: Found ROM 'SUPER MARIO 64', CRC ff2b5a632623028b-45 Video: Initializing OpenGL Device Context. Video: Using OpenGL: Broadcom - VideoCore IV HW : OpenGL ES 2.0 Audio: OMX Audio plugin Initialized. Output Frequency 33600 Hz Input Warning: Couldn't open rumble support for joystick #1 Input Warning: Couldn't open rumble support for joystick #2 Input Warning: Couldn't open rumble support for joystick #3 Input Warning: Couldn't open rumble support for joystick #4 Core: Starting emulation at 2280 Core: Starting R4300 emulator: Dynamic Recompiler Core: Init new dynarec Core Status: Stopping emulation. Core: R4300 emulator finished. Core: Stopping emulation at 3424 Core Status: Rom closed.
Note that I see no errors or anything that helps to determine what is failing. Any ideas?
07/22/2014 at 19:58 #18277sumpyParticipantI apologize for the long post. Thought it might be helpful to post my mupen64-plus config, located in /home/pi/.config/mupen64plus/mupen64plus.cfg:
# Mupen64Plus Configuration File # This file is automatically read and written by the Mupen64Plus Core library [Audio-OMX] # Mupen64Plus OMX Audio Plugin config parameter version number Version = 1 # Frequency which is used if rom doesn't want to change it DEFAULT_FREQUENCY = 33600 # Swaps left and right channels SWAP_CHANNELS = False # Audio output to go to (0) Analogue jack, (1) HDMI OUTPUT_PORT = 1 # Point OMX to the raw N64 audio data region instead of copying audio into buffer. Overrides SECONDARY_BUFFER_SIZE, DEFAULT_MODE and LATENCY NATIVE_MODE = True # Number of output samples per Audio callback. This is for hardware buffers. BUFFER_SIZE = 2048 # Audio Output Frequncy mode: 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency DEFAULT_MODE = 0 # Desired Latency in ms LATENCY = 220 # Underrun Mode, 0 = Ignore, 1 = Report, 2 = repeat audio when latency < LATENCY/2 UNDERRUN_MODE = 0 [Core] # Mupen64Plus Core config parameter set version number. Please don't change this version number. Version = 1.010000 # Draw on-screen display if True, otherwise don't draw OSD OnScreenDisplay = True # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more R4300Emulator = 2 # Disable compiled jump commands in dynamic recompiler (should be set to False) NoCompiledJump = False # Disable 4MB expansion RAM pack. May be necessary for some games DisableExtraMem = False # Increment the save state slot after each save operation AutoStateSlotIncrement = False # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support EnableDebugger = False # Save state slot (0-9) to use when saving/loading the emulator state CurrentStateSlot = 0 # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used ScreenshotPath = "/home/pi/mupen64plus-src-2.0/test" # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used SaveStatePath = "" # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used SaveSRAMPath = "" # Path to a directory to search when looking for shared data files SharedDataPath = "" # Scheduling policy. 0 for Standard (SCHED_OTHER), 1-99 RealTime FIFO policy with Priority of [N] Scheduler = 10 CurrentSaveSlot = 8 # DMA mode. 0 Original Software method (Endian and Alignment aware), 1 Faster Software, 2 Hardware DMA_MODE = 0 # Delay interrupt after DMA SI read/write DelaySI = True # Force number of cycles per emulated instruction CountPerOp = 0 [CoreEvents] # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number. Version = 1 # SDL keysym for stopping the emulator Kbd Mapping Stop = 27 # SDL keysym for switching between fullscreen/windowed modes Kbd Mapping Fullscreen = 323 # SDL keysym for saving the emulator state Kbd Mapping Save State = 286 # SDL keysym for loading the emulator state Kbd Mapping Load State = 288 # SDL keysym for advancing the save state slot Kbd Mapping Increment Slot = 0 # SDL keysym for resetting the emulator Kbd Mapping Reset = 290 # SDL keysym for slowing down the emulator Kbd Mapping Speed Down = 291 # SDL keysym for speeding up the emulator Kbd Mapping Speed Up = 292 # SDL keysym for taking a screenshot Kbd Mapping Screenshot = 293 # SDL keysym for pausing the emulator Kbd Mapping Pause = 112 # SDL keysym for muting/unmuting the sound Kbd Mapping Mute = 109 # SDL keysym for increasing the volume Kbd Mapping Increase Volume = 93 # SDL keysym for decreasing the volume Kbd Mapping Decrease Volume = 91 # SDL keysym for temporarily going really fast Kbd Mapping Fast Forward = 102 # SDL keysym for advancing by one frame when paused Kbd Mapping Frame Advance = 47 # SDL keysym for pressing the game shark button Kbd Mapping Gameshark = 103 # Joystick event string for stopping the emulator Joy Mapping Stop = "" # Joystick event string for switching between fullscreen/windowed modes Joy Mapping Fullscreen = "" # Joystick event string for saving the emulator state Joy Mapping Save State = "" # Joystick event string for loading the emulator state Joy Mapping Load State = "" # Joystick event string for advancing the save state slot Joy Mapping Increment Slot = "" # Joystick event string for taking a screenshot Joy Mapping Screenshot = "" # Joystick event string for pausing the emulator Joy Mapping Pause = "" # Joystick event string for muting/unmuting the sound Joy Mapping Mute = "" # Joystick event string for increasing the volume Joy Mapping Increase Volume = "" # Joystick event string for decreasing the volume Joy Mapping Decrease Volume = "" # Joystick event string for fast-forward Joy Mapping Fast Forward = "" # Joystick event string for pressing the game shark button Joy Mapping Gameshark = "" [Input-SDL-Control1] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = 0 # SDL joystick name (or Keyboard) name = "Xbox Gamepad (userspace driver)" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "hat(0 Right)" DPad L = "hat(0 Left)" DPad D = "hat(0 Down)" DPad U = "hat(0 Up)" Start = "button(7)" Z Trig = "axis(2+)" B Button = "button(2)" A Button = "button(0)" C Button R = "axis(4+)" C Button L = "axis(4-) button(3)" C Button D = "axis(3+) button(1)" C Button U = "axis(3-)" R Trig = "button(5) axis(2-)" L Trig = "button(4)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" [Input-SDL-Control2] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = 1 # SDL joystick name (or Keyboard) name = "Xbox Gamepad (userspace driver) #2" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "hat(0 Right)" DPad L = "hat(0 Left)" DPad D = "hat(0 Down)" DPad U = "hat(0 Up)" Start = "button(7)" Z Trig = "axis(2+)" B Button = "button(2)" A Button = "button(0)" C Button R = "axis(4+)" C Button L = "axis(4-) button(3)" C Button D = "axis(3+) button(1)" C Button U = "axis(3-)" R Trig = "button(5) axis(2-)" L Trig = "button(4)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" [Input-SDL-Control3] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = -1 # SDL joystick name (or Keyboard) name = "" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = False # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 1 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "" DPad L = "" DPad D = "" DPad U = "" Start = "" Z Trig = "" B Button = "" A Button = "" C Button R = "" C Button L = "" C Button D = "" C Button U = "" R Trig = "" L Trig = "" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "" Y Axis = "" [Input-SDL-Control4] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = -1 # SDL joystick name (or Keyboard) name = "" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = False # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 1 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "" DPad L = "" DPad D = "" DPad U = "" Start = "" Z Trig = "" B Button = "" A Button = "" C Button R = "" C Button L = "" C Button D = "" C Button U = "" R Trig = "" L Trig = "" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "" Y Axis = "" [UI-Console] # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number. Version = 1 # Directory in which to search for plugins PluginDir = "./" # Filename of video plugin VideoPlugin = "mupen64plus-video-rice.so" # Filename of audio plugin AudioPlugin = "mupen64plus-audio-omx.so" # Filename of input plugin InputPlugin = "mupen64plus-input-sdl.so" # Filename of RSP plugin RspPlugin = "mupen64plus-rsp-hle.so" [Video-General] # Use fullscreen mode if True, or windowed mode if False Fullscreen = False # Width of output window or fullscreen width ScreenWidth = 640 # Height of output window or fullscreen height ScreenHeight = 480 # If true, activate the SDL_GL_SWAP_CONTROL attribute VerticalSync = False [Video-Rice] # Frame Buffer Emulation (0=ROM default, 1=disable) FrameBufferSetting = 0 # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc) FrameBufferWriteBackControl = 0 # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload) RenderToTexture = 0 # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn) ScreenUpdateSetting = 6 # Force to use normal alpha blender NormalAlphaBlender = False # Use a faster algorithm to speed up texture loading and CRC computation FastTextureLoading = False # Use different texture coordinate clamping code AccurateTextureMapping = True # Force emulated frame buffers to be in N64 native resolution InN64Resolution = False # Try to reduce Video RAM usage (should never be used) SaveVRAM = False # Enable this option to have better render-to-texture quality DoubleSizeForSmallTxtrBuf = False # Force to use normal color combiner DefaultCombinerDisable = False # Enable game-specific settings from INI file EnableHacks = True # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode WinFrameMode = False # N64 Texture Memory Full Emulation (may fix some games, may break others) FullTMEMEmulation = False # Enable vertex clipper for fog operations OpenGLVertexClipper = False # Enable/Disable SSE optimizations for capable CPUs EnableSSE = False # Use GPU vertex shader EnableVertexShader = True # If this option is enabled, the plugin will skip every other frame SkipFrame = True # If enabled, texture enhancement will be done only for TxtRect ucode TexRectOnly = False # If enabled, texture enhancement will be done only for textures width+height<=128 SmallTextureOnly = False # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility) LoadHiResCRCOnly = True # Enable hi-resolution texture file loading LoadHiResTextures = False # Enable texture dumping DumpTexturesToFiles = False # Display On-screen FPS ShowFPS = True # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear Mipmapping = 0 # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog) FogMethod = 0 # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering) ForceTextureFilter = 1 # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored) TextureEnhancement = 0 # Secondary texture enhancement filter (0 = none, 1-4 = filtered) TextureEnhancementControl = 0 # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits) TextureQuality = 0 # Z-buffer depth (only 16 or 32) OpenGLDepthBufferSetting = 32 # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality) MultiSampling = 0 # Color bit depth for rendering window (0=32 bits, 1=16 bits) ColorQuality = 0 # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM) OpenGLRenderSetting = 0 # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering AnisotropicFiltering = 0 # If this option is enabled, the plugin will only draw every other screen update SkipScreenUpdate = False
07/22/2014 at 21:06 #18294sumpyParticipantIt seems to work if you run mupen64plus from the command line. It just won’t start from EmulationStation. No idea why … still tinkering.
07/23/2014 at 03:05 #18380NF3RN0GuestHave you seen(this post) on the raspberry pi forums? If you find a solution let me know, there seems to be a few people with this problem. I personally do not have emulation station ATM on my pi.
07/27/2014 at 04:14 #20277deaftolightParticipantJust wanted to give this a bump. I’ve been trying to figure this out all day.
07/27/2014 at 04:17 #20282mlegowerGuestMe too. This is maddening.
07/27/2014 at 16:33 #20484sumpyParticipantI never did get it to work from EmulationStation. I finally just gave up. :-(
07/29/2014 at 01:45 #21021mlegowerGuestThis is the command in emulation station that starts mupen64 and generates the seg fault.
/opt/retropie/supplementary/runcommand/runcommand.sh 1 "cd /opt/retropie/emulators/mupen64plus-rpi/test/ && ./mupen64plus %ROM%"
I don’t see anything immediately wrong with it (for instance, the path exists on my system and there is a file called mupen64plus there), but I’m not an expert. I do notice that none of the other commands in the es_systems.cfg file perform a cd first and THEN a separate run command. Maybe that is the source of the error?
07/29/2014 at 10:41 #21188InsecureSpikeParticipantalso, in the 1.- series of retropie, the mupen64plus needed no runcommand.sh! have a look at a back up if you have one,
08/01/2014 at 16:03 #22809gizmo98ParticipantPlease update retropie-setup and reinstall mupen64plus & emulationstation.
08/02/2014 at 00:35 #22961mlegowerGuestPlease update retropie-setup and reinstall mupen64plus & emulationstation.
Can you indicate precisely how to do that?
08/02/2014 at 17:33 #23351gizmo98ParticipantPress “F4” and type:
cd RetroPie-Setup sudo git pull sudo ./retropie_setup.sh
select “source based installation”
select mupen64 and emulationstation
build and install08/02/2014 at 18:03 #23380mlegowerGuestThanks so much!
08/03/2014 at 04:04 #23747mlegowerGuestTrying a source based installation of mupen64 now, but it seems to be hanging on something. Last line logged is:
LD mupen64plus-video-rice.so
and it has been stuck there for at least an hour. Is that normal?08/03/2014 at 09:01 #23844gizmo98ParticipantMupen64plus takes approx. 1-2 hours
Emulationstation 30-45 min.How much space is left on your sd card? mupen64plus needs 750MB memory for compilation. The pi has only 512MB ram. So the swap file is resized at runtime from 99MB to 512MB. If there is not enough space we cannot resize the swapfile.
08/03/2014 at 16:40 #24000mlegowerGuestIt’s an 8 GB card and all that is on it is the RetroPie image and maybe 50 MB of roms. There should be plenty of space for a swapfile.
08/03/2014 at 19:33 #24060viralriverParticipantI managed to open a z64 rom running the following command:
mupen64plus /home/pi/RetroPie/roms/n64/poke.z64
(it’s Pokémon Stadium)
mupen plagued the terminal with audio errors and then I heard “Pika!” and the rom started playing. Some audio files were missing, a lot of the graphics were missing, and wow I have never seen something so slow, it’s pretty much unplayable. Also, as it’s not through ES, my gamepad wasn’t mapped so couldn’t do anything – anyone know how to fix this? If not, is there any news on ES using a ‘better’ 64 emu?
08/04/2014 at 00:07 #24153mlegowerGuestI will try to install mupen64 & ES from source on a fresh image of RetroPie tonight. I’m also going to temporarily make the memory split 16MB, just in case memory was the problem (I think I had it at 256 before). I’ll report back on the results.
08/04/2014 at 13:16 #24508mlegowerGuestTried to install from source last night. Finished, but said mupen64plus could not install, see debug.log. I don’t know where to find debug.log, so I don’t know why it failed. Any suggestions?
08/04/2014 at 17:44 #24671gizmo98ParticipantMupen64plus is slow at the moment. In my opinion the only playable game is mario64 and the PI will never be fast enough to emulate n64 games at full speed.
zelda ocarina of time –> too slow, graphic corruption
paper mario –> slow, hangs09/16/2014 at 17:28 #67098brooksyxParticipant[quote=24671]Mupen64plus is slow at the moment. In my opinion the only playable game is mario64 and the PI will never be fast enough to emulate n64 games at full speed.
zelda ocarina of time –> too slow, graphic corruption
paper mario –> slow, hangs[/quote]
True but I would be more than happy to be able to play just a few of the great games.
Mario 64, Mario Kart, and similar games would be awesome. Shoot I would be so happy with just the two.
10/16/2014 at 18:59 #81815ramchipParticipant@Gizmo98
I am trying to doselect “source based installation”
select mupen64 and emulationstation
build and installBut I do not see mupen64 after doing a git pull in the directory. Am I missing something?
10/16/2014 at 23:54 #81832ramchipParticipantAfter doing an install from retropie-setup (had to go into unstable packages to install BTW and did not have to reinstall emulationstation, I now have a working version of N64! Even he controller was mapped! The only thing I am missing is closing the down the emulator with the button combo. Is there an easy way to set that up? Thanks for EVERYONE’S hard work on retro-pie!! It took a few weeks of tinkering but I have picked up on alot!
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