Homepage › Forums › RetroPie Project › Everything else related to the RetroPie Project › MegaDrive Retropie 3.4
- This topic has 8 replies, 4 voices, and was last updated 9 years, 3 months ago by Floob.
-
AuthorPosts
-
07/17/2015 at 09:53 #102159muffyParticipant
Hi,
i have a new installed version of retropie 3.4, but Megadrive won’t work for me.lr-genesis-plus-gx:
RetroArch: rarch_log_libretro: [libretro INFO] :: Frontend supports RGB565 - will use that instead of XRGB1555. RetroArch [WARN] :: load_content_need_fullpath :: Tried extracting to extraction directory, but extraction directory was not set or found. Setting extraction directory to directory derived by basename... RetroArch [ERROR] :: load_content_need_fullpath :: Could not read content file "/home/pi/RetroPie/roms/megadrive/Adventure/Jurassic Park # SMD.SMD". RetroArch [WARN] :: resolve_extensions :: [GL]: GLES implementation does not have BGRA8888 extension. 32-bit path will require conversion. RetroArch [WARN] :: gl_glsl_init :: [GL]: Stock GLSL shaders will be used. /opt/retropie/supplementary/runcommand/runcommand.sh: line 671: 5018 Segmentation fault /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-genesis-plus-gx/genesis_plus_gx_libretro.so --config /opt/retropie/configs/megadrive/retroarch.cfg "/home/pi/RetroPie/roms/megadrive/Adventure/Jurassic Park # SMD.SMD" --appendconfig /tmp/retroarch.cfg
lr-picodrive:
RetroArch [WARN] :: load_content_need_fullpath :: Tried extracting to extraction directory, but extraction directory was not set or found. Setting extraction directory to directory derived by basename... RetroArch [ERROR] :: load_content_need_fullpath :: Could not read content file "/home/pi/RetroPie/roms/megadrive/Adventure/Jurassic Park # SMD.SMD". RetroArch [WARN] :: init_video_pixel_converter :: 0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred. RetroArch [WARN] :: resolve_extensions :: [GL]: GLES implementation does not have BGRA8888 extension. 32-bit path will require conversion. RetroArch [WARN] :: gl_glsl_init :: [GL]: Stock GLSL shaders will be used. /opt/retropie/supplementary/runcommand/runcommand.sh: line 671: 5371 Segmentation fault /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-picodrive/picodrive_libretro.so --config /opt/retropie/configs/megadrive/retroarch.cfg "/home/pi/RetroPie/roms/megadrive/Adventure/Jurassic Park # SMD.SMD" --appendconfig /tmp/retroarch.cfg
dgen:
blackscreen and freeze07/17/2015 at 11:21 #102167dudleydesParticipantCan you try renaming your rom without the #? To Jurassic Park.SMD, maybe. I renamed one of my roms to Batman # SMD.smd and picodrive wouldn’t load it.
07/17/2015 at 13:29 #102174muffyParticipantI renamed it to Jurassic Park.SMD and it works !
So how can i solve my problem? my MegaDrive DB is huge and i worked on the xml file manually for weeks. Changing every file is no option for me.
On Retropie 2.6 it works with Jurassic Park # SMD.SMD.
07/17/2015 at 13:55 #102176muffyParticipantBtw i have the exactly problem with Sega 32x.
07/17/2015 at 14:17 #102177dudleydesParticipantYou could try running a bash script to rename the roms. I don’t know how to do that myself but try google (http://bfy.tw/rVb)
Regards the gamelist.xml files, the simplest solution may be to insert your SD card into your desktop and use the search and replace function on a text editor.
Either way, make sure you back up your romset and gamelist.xml before you start. It may also be worthwhile trying your bash script on a subset of roms.
07/17/2015 at 16:32 #102182petrockblogKeymasterfrom terminal
cd [roms folder] rename -n "s/#//g" *
remove -n to actually do the renaming.
07/18/2015 at 11:47 #102215muffyParticipantrename -n "s/#//g" *
Can you please explain me this syntax? Just for a better understanding.
07/26/2015 at 16:50 #102776muffyParticipantif i do this:
rename -n "s/#//g" *
all files are renamed like this:
Zool # SMD.SMD renamed as Zool SMD.SMD
but if i switch the directory and come back, all files are named like before “Zool # SMD.SMD”.
So the new names are not saved.07/26/2015 at 17:09 #102777FloobMember[quote=102215]
rename -n "s/#//g" *
Can you please explain me this syntax? Just for a better understanding.
[/quote]
The -n part means “take no action” so it just shows what would happen.
When you want to run it, remove the -n option as buzz says.The “s/#//g” part means
“substitute occurrences of the hash symbol with nothing, and the g means do this for every occurrence of the hash, so do it globally”The * just means check all files.
-
AuthorPosts
- The forum ‘Everything else related to the RetroPie Project’ is closed to new topics and replies.