Homepage › Forums › RetroPie Project › Everything else related to the RetroPie Project › Guide to successfully compile PPSSPP
- This topic has 5 replies, 5 voices, and was last updated 10 years, 6 months ago by whise.
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02/07/2014 at 20:26 #4677whiseParticipant
First let me just say that i couldn’t yet run any games. But maybe someone here can get past the problem I have after compiling: “unable to create opengl screen: couldn’t find matching glx visual”
I did however manage to compile it, after alot of google.
1# Install dependencies from apt
sudo apt-get install git-core
sudo apt-get install cmake
sudo apt-get install libsdl1.2-dev
sudo apt-get install libgles2-mesa-dev
sudo apt-get install linux-headers-rpi2# Install glew from deb (download https://www.mediafire.com/#f00bl61b5aezn)
dpkg -i glew_1.7.0-1_armhf.deb3# Clone the git (download source)
git clone /home/pi/RetroPie/emulators/ppsspp git://github.com/hrydgard/ppsspp.git
git submodule update –init4# Run cmake
cmake .5# Edit CMakeCache.txt
Change “ARM:BOOL=OFF” to “ARM:BOOL=ON”
Change “X86:BOOL=ON” to “X86:BOOL=OFF”
Change “CMAKE_BUILD_TYPE:STRING=” to “CMAKE_BUILD_TYPE:STRING=Release”6# Edit CMakeLists.txt
Change:
if(ARM OR SIMULATOR)
set(USING_GLES2 ON)
to:
if(ARM OR SIMULATOR)
set(USING_GLES2 OFF)7# Run cmake again
cmake .
8# Install ffmpeg from source (XXX corresponds your version, remember to change it…)
apt-get source ffmpeg-dmo
cd ffmpeg-dmo-XXX
./configure
make9# After compiling create a folder called lib inside the ffmpeg-dmo-XXX folder.
copy all the *.a files that are recursively inside the ffmpeg-dmo-XXX folder to that lib folder you just created.
Change the text in the following files (ppsspp/CMakefiles/PPSSPP.dir/): DependInfo.cmake , flags.make , link.txt
Change “ffmpeg/linux/x86/include” to “ffmpeg-dmo-XXX”
Change “ffmpeg/linux/x86/lib” to “ffmpeg-dmo-XXX/lib”10# Add -lbz2 to the end of link.txt
11 # Finally compile it using make
POSSIBLE ERRORS:
any errors complaying about:
error: ‘offsetof’ was not declared in this scope
error: ‘pc’ was not declared in this scopejust add the following lines to the file the produces the error:
#include <stddef.h>
#include <cstddef>Compiler Fails at 100% with no apparent error
change your ram settings and give for mem for the cpu03/09/2014 at 21:45 #5553CaelParticipanti tried this and for me the compiler barfs on somtheing reladed to edsdl
03/11/2014 at 14:35 #5570karlossParticipantI don’t think the PPSSPP emulator can play any games on the pi yet anyway, not worth trying to compile…
03/22/2014 at 12:47 #5736gizmo98ParticipantHi whise,
I did not run ppsspp till now. Retropie already has an ppsspp installation option. There are some minor differences between your solution and the retropie_setup script.
# install PSP emulator PPSSPP function em_install_ppsspp() { printMsg "Installing PPSSPP emulator" if [[ -d "$rootdir/emulators/ppsspp" ]]; then rm -rf "$rootdir/emulators/ppsspp" fi gitPullOrClone "$rootdir/emulators/ppsspp" git://github.com/hrydgard/ppsspp.git git submodule update --init # generate default Makefile cmake . sed -i -e "s/ARM:BOOL=OFF/ARM:BOOL=ON/g" CMakeCache.txt sed -i -e "s/X86:BOOL=ON/X86:BOOL=OFF/g" CMakeCache.txt sed -i -e "s/CMAKE_BUILD_TYPE:STRING=/CMAKE_BUILD_TYPE:STRING=Release/g" CMakeCache.txt # enabled arm, disabled x86, built with release flags. cmake . make mkdir -p "$rootdir/emulators/ppsspp/assets/lang" cp $rootdir/emulators/ppsspp/lang/* $rootdir/emulators/ppsspp/assets/lang/ if [[ ! -f "$rootdir/emulators/ppsspp/PPSSPPSDL" ]]; then __ERRMSGS="$__ERRMSGS Could not successfully compile PPSSPP." fi popd }
03/25/2014 at 06:58 #5774petrockblogKeymasterYes, PPSSPP is part of the RetroPie Script. However, it does not compile and/or (can’t remember) successfully.
If the recipe from above works well, it would be great if someone could post a pull request to add it to the RetroPie-Setup Script.
06/17/2014 at 18:11 #8026SachaGuestHey, your device is GLES2, so you’ll definitely want USING_GLES2 to be turned on. It will attempt to use Desktop OpenGL otherwise.
Also, you may want to compile the ffmpeg from source (supplied) or otherwise it may be missing codecs. Try the linux arm build script.
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