Homepage › Forums › RetroPie Project › Everything else related to the RetroPie Project › Controller Hotkeys not working with different controller
Tagged: controller, hot keys, hotkeys, retropie
- This topic has 2 replies, 1 voice, and was last updated 10 years, 1 month ago by juxtaposed11.
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11/15/2014 at 19:08 #82772juxtaposed11Participant
Hello!
When I first built my RetroPie, I used a generic USB SNES controller and was able to get the hotkey functionality to work. When I switched to a new controller, I was able to get all of the button inputs to work successfully, but I can’t get the hotkeys to work properly. See below for an excerpt from my retroarch.cfg file (taken from /opt/retropie/configs/all).
I verify that all buttons work, specifically start and select, but I’m not having any luck.
Questions:
1. Do you think I should create a brand new config file and start from scratch?
2. If so, how can I do that? I’m happy to check out other links.
3. Is there any other config file that I could update?
4. Do you notice any issues with the configs below?
5. Any other suggestions?input_player1_joypad_index = “0”
input_player1_b_btn = “1”
input_player1_y_btn = “3”
input_player1_select_btn = “6”
input_player1_start_btn = “7”
input_player1_up_axis = “-1”
input_player1_down_axis = “+1”
input_player1_left_axis = “-0”
input_player1_right_axis = “+0”
input_player1_a_btn = “0”
input_player1_x_btn = “2”
input_player1_l_btn = “4”
input_player1_r_btn = “5”
input_player1_l2_btn = “4”
input_player1_r2_btn = “4”
input_player1_l3_btn = “4”
input_player1_r3_btn = “4”
input_player1_l_x_plus_btn = “4”
input_player1_l_x_minus_btn = “4”
input_player1_l_y_plus_btn = “4”
input_player1_l_y_minus_btn = “4”
input_player1_r_x_plus_btn = “4”
input_player1_r_x_minus_btn = “4”
input_player1_r_y_plus_btn = “4”
input_player1_r_y_minus_btn = “4”input_player2_joypad_index = “1”
input_player2_b_btn = “1”
input_player2_y_btn = “3”
input_player2_select_btn = “6”
input_player2_start_btn = “7”
input_player2_up_axis = “-1”
input_player2_down_axis = “+1”
input_player2_left_axis = “-0”
input_player2_right_axis = “+0”
input_player2_a_btn = “0”
input_player2_x_btn = “2”
input_player2_l_btn = “4”
input_player2_r_btn = “5”
input_player2_l2_btn = “4”
input_player2_r2_btn = “4”
input_player2_l3_btn = “4”
input_player2_r3_btn = “4”
input_player2_l_x_plus_btn = “4”
input_player2_l_x_minus_btn = “4”
input_player2_l_y_plus_btn = “4”
input_player2_l_y_minus_btn = “4”
input_player2_r_x_plus_btn = “4”
input_player2_r_x_minus_btn = “4”
input_player2_r_y_plus_btn = “4”
input_player2_r_y_minus_btn = “4”input_enable_hotkey_btn = 6
input_exit_emulator_btn = 7
input_save_state_btn = 4
input_load_state_btn = 5Note: Player 2 controller is the exact same controller model.
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Specs:
11/15/2014 at 19:10 #82773juxtaposed11Participant11/15/2014 at 19:19 #82774juxtaposed11ParticipantIgnore this post, sorry about that. After more thorough investigation, I believe this is a problem with one of my controllers.
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