Homepage › Forums › RetroPie Project › New to RetroPie? Start Here! › Colecovision ?
Tagged: colecovision
- This topic has 11 replies, 4 voices, and was last updated 9 years, 3 months ago by nolageek.
-
AuthorPosts
-
06/18/2015 at 11:39 #100057dougie1970Participant
hi i am on 3.0.2 beta and can i play Colecovision roms ? and if so i cant see the Colecovision folder to put the roms in . thanks
06/18/2015 at 15:15 #100063herbfargusMemberRetropie doesn’t yet have colecovision.
06/18/2015 at 19:51 #100080InsecureSpikeParticipantdoes the msx emulator (fmsx-libretro) not support .col files?
drop a colecovision rom in the msx folder and give it a go, i would but I’m not able to at the mo
07/15/2015 at 19:17 #102085nolageekParticipantWhy is colecovision listed in the RetroPie-Setup wiki then? :)
https://github.com/RetroPie/RetroPie-Setup/wiki/Available-Platforms
“Below is a list of all available platforms in the database and their IDs.
…
“[31] Colecovision”
…07/15/2015 at 20:42 #102087herbfargusMemberThat list refers to the database ID’s for thegamedb.net API (mainly used for scraping rom data) I’ve ammended the wiki to more accurately reflect what that list is for. The database supports those systems, but retropie may not have all of them installed let alone be able to to run them (like the Wii or Wii U). Colecovision has not yet been added to RetroPie. (plus that list is 3 years old)
The side bar on the wiki is an accurate reflection of what retropie has as part of its setup script. Colecovision is not yet part of it, though I have heard of some people compiling mess and getting Colecovision to work with that, but I haven’t tried it myself.
08/06/2015 at 22:51 #103553nolageekParticipantI’ve been trying all day today to compile various colecovision emulators and get trapped in compilation error hell and can’t find my way out. :(
adamem works except I can’t get past the SVGA section and when i do play it it’s the size of a (large) postage stamp on the screen. Games are playable though except it requires X and doesn’t run in the command line
<builtin>: recipe for target ADAMEm.o failed make[2]: *** [ADAMEm.o] Error 1 make[2]: Leaving directory /home/pi/src/adamem Makefile:12: recipe for target svga failed make[1]: *** [svga] Error 2 make[1]: Leaving directory /home/pi/src/adamem Makefile:24: recipe for target linux failed make: *** [linux] Error 2
ColEm. Eventually errors out as well…
../../EMULib/Record.o: In function RPLRecord: Record.c:(.text+0x0): multiple definition of RPLRecord ../../EMULib/Record.o:Record.c:(.text+0x0): first defined here ../../EMULib/Record.o: In function RPLPlay: Record.c:(.text+0x2c4): multiple definition of RPLPlay ../../EMULib/Record.o:Record.c:(.text+0x2c4): first defined here ../../EMULib/Record.o: In function RPLTrash: Record.c:(.text+0x5a4): multiple definition of RPLTrash ../../EMULib/Record.o:Record.c:(.text+0x5a4): first defined here ../../EMULib/Record.o: In function RPLInit: Record.c:(.text+0x5c4): multiple definition of RPLInit ../../EMULib/Record.o:Record.c:(.text+0x5c4): first defined here ../../EMULib/Record.o: In function SaveRPL: Record.c:(.text+0x5f0): multiple definition of SaveRPL ../../EMULib/Record.o:Record.c:(.text+0x5f0): first defined here ../../EMULib/Record.o: In function LoadRPL: Record.c:(.text+0x83c): multiple definition of LoadRPL ../../EMULib/Record.o:Record.c:(.text+0x83c): first defined here ../../EMULib/Record.o: In function RPLShow: Record.c:(.text+0x9ec): multiple definition of RPLShow ../../EMULib/Record.o:Record.c:(.text+0x9ec): first defined here collect2: error: ld returned 1 exit status Makefile:13: recipe for target colem failed make: *** [colem] Error 1
libretro-fba-master compiles forever then crashes at this point:
src/burn/drv/pst90s/d_1945kiii.cpp: In function INT32 DrvFrame(): src/burn/drv/pst90s/d_1945kiii.cpp:420:1: internal compiler error: in push_minipool_fix, at config/arm/arm.c:13055 Please submit a full bug report, with preprocessed source if appropriate. See <file:///usr/share/doc/gcc-4.7/README.Bugs> for instructions. Preprocessed source stored into /tmp/cciq84Bz.out file, please attach this to your bugreport. makefile.libretro:571: recipe for target src/burn/drv/pst90s/d_1945kiii.o failed make: *** [src/burn/drv/pst90s/d_1945kiii.o] Error 1
I haven’t tried msx yet.
08/06/2015 at 23:12 #103555nolageekParticipantTrying our coleco roms with msx (the one that comes with retropie) and no go. Perhaps there’s a change to the commandline in es_systems that needs to be made? I tried using .col and .rom extensions and I just get the blue msx screen and nothing works, not even the keyboard. (except for F1, F2, F3, and F4)
08/06/2015 at 23:14 #103556herbfargusMemberlr-Bluemsx runs colecovision (install it from the setup script)- it pulls from my fork of bluemsx, you just have to change the core option to Colecovision, then you add the coleco.rom bios to the colecovision folder in the machines folder (in the bios directory)
… But the only caveat is it hasn’t been coded to accept keyboard or joypad input yet… So it’s currently useless- but I have tested it and the games do run.
08/06/2015 at 23:20 #103558herbfargusMemberSee this post:
08/06/2015 at 23:31 #103559nolageekParticipantI see. We’re getting close! Anyone have any luck compiling the other emulators I mentioned?
08/06/2015 at 23:35 #103561herbfargusMemberI haven’t tried, colem looked promising to me but the developer is restrictive about his code so it would never be incorporated into the retropie project. Wish I knew more about coding so I could integrate the bluemsx controls. Colecovision I think is the last major system retropie needs.
08/07/2015 at 18:53 #103606nolageekParticipantI have a working build of adamem/cvem that I’m trying to get to play nice with retropie. The games start but when I hit F-10 to quit it locks the whole system up and I have to reboot.
This is my entry in es_systems.
<system> <name>colecovision</name> <fullname>ColecoVision</fullname> <path>~/RetroPie/roms/colecovision</path> <extension>.rom .ROM .col .COL</extension> <command>/home/pi/src/adamem/adamem/cvem %ROM%</command> <theme/> </system>
Do I need to use the runcommand.sh script? I wasn’t sure how to add an entry to that.
-
AuthorPosts
- The forum ‘New to RetroPie? Start Here!’ is closed to new topics and replies.