Homepage Forums RetroPie Project Controller Configuration in RetroPie Can't disable previous shader hotkey

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #115541
    seamartin00
    Participant

    Hi all, I have my Nes30 controller setup in keyboard mode to work with my emulators. I recently enabled hotkeys so i could exit the game back to emulation station and now every time i hit the select button it changes the shader down one to the previous shader. I hashed out the part of the .cfg that had to do with shader hot keys and it seemed to do nothing.

    # Applies next and previous shader in directory.
    #input_shader_next = m
    #input_shader_prev =

    am i missing something? Is there another config file somewhere that would be conflicting with this? Any help would be appreciated. I have attached the .cfg file as a text file is that helps.

    #115549
    Floob
    Member

    Try setting the value to “nul” rather than commenting it out, like:
    input_shader_prev = nul

    You also seem to have this set twice?
    input_enable_hotkey

    #115787
    seamartin00
    Participant

    Hmm, i fixed the duplicate input_enable_hotkey and put nul as the value for decreasing the shader but that didn;t seem to fix it. Is there another config file somewhere that could be overriding it?

    Thanks for the help, its much apreciated.

    #115788
    Floob
    Member

    Is it still changing the shader when you press select?

    Have you got your controller file?
    /opt/retropie/configs/all/rectroarch-joypads/

    #115803
    seamartin00
    Participant

    Should i change these to the keyboard bindings that are set in the retroarch config?

    input_device = “NES30 NES30 Joystick”
    input_driver = “udev”
    input_l2_btn = “4”
    input_start_btn = “7”
    input_exit_emulator_btn = “7”
    input_up_axis = “-1”
    input_a_btn = “1”
    input_b_btn = “2”
    input_reset_btn = “2”
    input_down_axis = “+1”
    input_r2_btn = “5”
    input_right_axis = “+0”
    input_state_slot_increase_axis = “+0”
    input_x_btn = “0”
    input_menu_toggle_btn = “0”
    input_select_btn = “6”
    input_enable_hotkey_btn = “6”
    input_y_btn = “3”
    input_left_axis = “-0”

    #115807
    Floob
    Member

    Sorry, I forgot you said you had set your controller to connect in keyboard mode. Is there a reason you dont want it acting as a joypad?
    To remove confusion I’d get rid of the joypad controller file, then you know its not conflicting (although I’d use the joypad in a joypad mode really).

    Does it still change the shader when you press select on its own?
    Can you attach or put on pastebin your updated retroarch.cfg?

    Are these lines in it?

    input_shader_next = nul
    input_shader_prev = nul
    #115821
    seamartin00
    Participant

    yes, it still does it when i hit select by itself, it only started doing it when i set the select button as the hotkey so i could cleanly exit the games. I run it in keyboard mode because when i run it in regular mode not all the buttons register for some reason. All the other functions work perfectly, its just the select button changing the shader that seems to have gone wrong. I can still hold select and start to exit the game, and select still acts as select, just changes the shader as well.

    here is a pastebin of the cfg file. http://pastebin.com/5eBZAWVg

    #115854
    Floob
    Member

    Try removing the comment from these lines

    input_shader_next = nul
    input_shader_prev = nul

    I can help you get the joypad working properly once this is fixed.

    #116084
    seamartin00
    Participant

    Uncommenting those lines fixed it! I really appreciate your help Floob, thanks a million!

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