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#82911
musichemyst
Participant

Okay, just for clarification I’m working with games in .zip file form. What I was trying to explain in my last post is that some .zip files contain a simple .cue and .iso file while others contain a .cue, one or more .iso files and several .wav files. (And that, ultimately, both fail due to segmentation faults.)

Also, is there a definitive list somewhere of the the BIOS files required to be in neogeo.zip? I’ve encountered (and tried) a variety of different .zip files with varying archive contents. For example, the one I’m using now contains:

000-lo.lo
236-bios.bin
271-bios.bin
aes-bios.bin
asia-s3.rom
japan-j3.bin
ks-ng005.bin
ks-ng045.bin
mvsbios.rom
neodbug2.bin
neodebug.rom
ng-cd.bin
ngcd-old.bin
sfix.sfix
sfix.sfx
sm1.sm1
sp1.jipan.1024
sp-1v1_3db8c.bin
sp-45.sp1
sp-e.sp1
sp-j2.rom
sp-j2.sp1
sp-s.sp1
sp-s2.sp1
sp-u2.sp1
uni-bios.10
uni-bios.11
uni-bios.12
uni-bios.12a
uni-bios.13
uni-bios.20
uni-bios.21
uni-bios.22
uni-bios_1_0.rom
uni-bios_1_1.rom
uni-bios_1_2.rom
uni-bios_1_2o.rom
uni-bios_1_3.rom
uni-bios_2_0.rom
uni-bios_2_1.rom
uni-bios_2_2.rom
uni-bios_2_3.rom
uni-bios_2_3o.rom
uni-bios_3_0.rom
uni-bios_3_1.rom
unk-bios.bin
unk-nglo.bin
unkngsm1.bin
usa_2slt.bin
vs-bios.rom

While others contain only a few files:

neo-geo.rom
ng-lo.rom
ng-sfix.rom
ng-sm1.rom

Sometimes I’ve encountered combinations of the above examples. In the end, I’ve tried running my games with every neogeo.zip I’ve come across at least once. However, I’ve never been clear on which one I should be using.