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# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
video_smooth = false
# Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
video_shader = /opt/retropie/emulators/retroarch/shader/xsal/2xsal.glslp
# Load video_shader on startup.
# Other shaders can still be loaded later in runtime.
video_shader_enable = true
# Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
video_shader_dir = /opt/retropie/emulators/retroarch/shader/
What’s the difference between Path to shader and video_shader_dir? I don’t get it… thanks.