Homepage Forums RetroPie Project Everything else related to the RetroPie Project N64 Emulator Problems after Image 3.0

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #93275
    Jara
    Participant

    1) I had the same issue with my controllers. All the button configs were messed up. Turns out the system detected my controller and used a predefined config file for it. Problem was solved editing retroarch.cfg and changing “input_autodetect_enable = true” to false. Other solution is simply removing the config file that the system is autodetecting ( /opt/retropie/emulators/retroarch/configs). Don’t know if it’s the problem you’re having, but it’s worth a try.

    2) If the solution above worked, it should fix that issue as well. The predefined config file had rewritten the exit emulator buttons (in my case ESC key didn’t work).

    3) Also tried Maro Kart 64 and I didn’t have any of the issues you had (using default emulator) and not configuring anything else

    4) With 3.0 GBA emulator works fine for me (default emulator, not onfiguring anything). I just put the gba_bios.bin in home/pi/RetrOpie/BIOS and nothing more.
    3 and 4 are not solutions, but just to let you know how it was for me.

    #93278
    chdez77076
    Participant

    When you choose a game press x or m before the game starts and choose a different plug-in. I think the rice and gles get the control configuration from the .ini file that has the retrolink controllers already pre configured.

    if you choose the -lb one then you would need to edit the retroarch.cfg file.

    #96191
    muriani
    Participant

    I’ve got the same issue with Mario Kart and some other games that display 2D graphics (paper mario, tetrisphere, etc)
    It’s just completely garbled, like the texture offset is wrong when it’s reading.

Viewing 3 posts - 1 through 3 (of 3 total)
  • The forum ‘Everything else related to the RetroPie Project’ is closed to new topics and replies.