Homepage › Forums › RetroPie Project › Everything else related to the RetroPie Project › Sega Mega Drive / Genesis controlls setup
- This topic has 3 replies, 2 voices, and was last updated 9 years, 10 months ago by toto99303.
-
AuthorPosts
-
02/08/2014 at 06:29 #4693realboutParticipant
Hello there,
the user dale2600 sent me a solution for the 6 button layout of the Mega Drive / Genesis controller.
All work was done by dale2600 – i’m only the poster!
The controller we are using here is:
The button will mapped here:
dgenc
es_system.cfgat first dgenc (Located in: /home/Pi/RetroPi/configs/all)
# This is a sample .dgenrc file
# It simply sets everything to their default values
# Lines that BEGIN with a hash (#) (i.e. NOTHING before it) are comments.
# Also, everything after the “field = value” is ignored (but don’t count on it)# Note that your own RC file doesn’t need to include every field like this
# one does, any ones you exclude simply have their compiled-in default values.# Also, you can have multiple RC files, and use the -r option to dgen
# to pick the rc you want to load.# Fields beginning with “key_” take key names. The valid key names are listed
# in the dgenrc(5) manpage.# Fields beginning with “bool_” are boolean, i.e. they take a true or false
# value:
# “true”, “yes”, any number except 0: true
# “false”, “no”, “0” : false# Fields beginning with “int_” take a _positive_ integer. Simple enough, huh? ;)
# The syntax and fields of this file are documented in a bit more detail in the
# dgenrc(5) manpage.# These are the controls for pad 1
key_pad1_up = up
key_pad1_down = down
key_pad1_left = left
key_pad1_right = right
key_pad1_a = a
key_pad1_b = s
key_pad1_c = d
key_pad1_x = q
key_pad1_y = w
key_pad1_z = e
key_pad1_mode = backspace
key_pad1_start = return# If you prefer W.A.S.D type controls (again player 1):
#key_pad1_up = w
#key_pad1_down = s
#key_pad1_left = a
#key_pad1_right = d
#key_pad1_a = j
#key_pad1_b = k
#key_pad1_c = l
#key_pad1_x = u
#key_pad1_y = i
#key_pad1_z = o
#key_pad1_mode = backspace
#key_pad1_start = return# Joystick/joypad definitions for pad 1
# Defaults are tailored for Gravis GamePad Pros. (10 button)
joy_pad1_up = joystick0-axis1-min
joy_pad1_down = joystick0-axis1-max
joy_pad1_left = joystick0-axis0-min
joy_pad1_right = joystick0-axis0-max
joy_pad1_a = joystick0-button0
joy_pad1_b = joystick0-button1
joy_pad1_c = joystick0-button2
joy_pad1_x = joystick0-button3
joy_pad1_y = joystick0-button4
joy_pad1_z = joystick0-button5
joy_pad1_mode = joystick0-button7
joy_pad1_start = joystick0-button8# The same for pad 2
# Yes, I KNOW the default player 2 keys are awful. Pick your own!
key_pad2_up = kp_up
key_pad2_down = kp_down
key_pad2_left = kp_left
key_pad2_right = kp_right
key_pad2_a = delete
key_pad2_b = end
key_pad2_c = page_down
key_pad2_x = insert
key_pad2_y = home
key_pad2_z = page_up
key_pad2_mode = kp_plus
key_pad2_start = kp_enter# Joystick/joypad definitions for pad 2
# Defaults are tailored for Gravis GamePad Pros. (10 button)
joy_pad2_up = joystick1-axis1-min
joy_pad2_down = joystick1-axis1-max
joy_pad2_left = joystick1-axis0-min
joy_pad2_right = joystick1-axis0-max
joy_pad2_a = joystick1-button0
joy_pad2_b = joystick1-button1
joy_pad2_c = joystick1-button2
joy_pad2_x = joystick1-button3
joy_pad2_y = joystick1-button4
joy_pad2_z = joystick1-button5
joy_pad2_mode = joystick1-button7
joy_pad2_start = joystick1-button8# Fix checksum, needed by some games with Game Genie codes
key_fix_checksum = f1
joy_fix_checksum = ”# Quit DGen or switch to the next ROM on the command-line.
key_quit = escape
joy_quit = ‘joystick0-button6’
# Toggle crap-tv
key_craptv_toggle = f5
joy_craptv_toggle = ”
# Toggle scaling algorithm.
key_scaling_toggle = f6
joy_scaling_toggle = ”
# Screenshot
key_screenshot = f12
joy_screenshot = ”
# Reset Genesis
key_reset = tab
joy_reset = ”
# Toggle fullscreen mode
key_fullscreen_toggle = alt-enter
joy_fullscreen_toggle = ”# Use this to toggle which CPU core to use, no need to reset! :)
# If you don’t have multiple CPU cores, it won’t do anything!
key_cpu_toggle = f11
joy_cpu_toggle = ”# Same as above, for Z80 core.
key_z80_toggle = f10
joy_z80_toggle = ”# This pauses emulation :)
key_stop = z
joy_stop = ”# Display interactive prompt.
key_prompt = :
joy_prompt = ”# This prompts for a Game Genie code.
key_game_genie = f9
joy_game_genie = ”# Press this to break into the debugger.
key_debug_enter = `joy_debug_enter = ”
# Pick save slot
key_slot_0 = 0
key_slot_1 = 1
key_slot_2 = 2
key_slot_3 = 3
key_slot_4 = 4
key_slot_5 = 5
key_slot_6 = 6
key_slot_7 = 7
key_slot_8 = 8
key_slot_9 = 9
joy_slot_0 = ”
joy_slot_1 = ”
joy_slot_2 = ”
joy_slot_3 = ”
joy_slot_4 = ”
joy_slot_5 = ”
joy_slot_6 = ”
joy_slot_7 = ”
joy_slot_8 = ”
joy_slot_9 = ”
# Save/load game to current slot
key_save = f2
key_load = f3
joy_save = ”
joy_load = ”# VDP plane debugging.
# Won’t do anything unless VDP debugging is enabled at compile time.
bool_vdp_hide_plane_a = no
bool_vdp_hide_plane_b = no
bool_vdp_hide_plane_w = no
bool_vdp_hide_sprites = no
# Sprites boxing also requires VDP debugging.
bool_vdp_sprites_boxing = false
int_vdp_sprites_boxing_fg = 0xffff00 # yellow
int_vdp_sprites_boxing_bg = 0x00ff00 # green# There are now multiple CTV effects to try. Pick your favorite:
# off – No CTV
# blur – Blur bitmap (this is the CTV from older versions)
# scanline – Attenuate every other scanline, by Phillip K. Hornung <>
# interlace – Unstable crappy television (I had one that looked like this ;), by me!
# swab – Swap video output endianness.
ctv_craptv_startup = off# M68K and Z80 cores to use at startup.
emu_m68k_startup = cyclone
emu_z80_startup = drz80# These decide whether DGen should automatically load slot 0 on startup,
# and/or autosave to slot 0 on exit.
bool_autoload = no
bool_autosave = no# When true, automatically dump the current configuration to dgenrc.auto before
# exiting. This file is always loaded before dgenrc at startup.
bool_autoconf = yes# Skip frames to keep time? (faster, but can make things look bad)
# This doesn’t matter if you have sound enabled, since the sound code has its
# own frameskipping
bool_frameskip = yes
# Show cartridge header info at startup.
bool_show_carthead = no# Directory where DGen should look for ROMs by default. It’s relative to
# DGen’s home directory, unless an absolute path is provided.
str_rom_path = “roms”# Sound?
bool_sound = yes
# The sound rate to use.
int_soundrate = 22050
# Number of sound segments to use for sound buffering. Lower values guarantee
# low latency. Increment this only if the sound becomes choppy.
int_soundsegs = 8
# Size of the system sound buffer, in samples (samples are the sound unit,
# sound rate is how many of them are played every second). Specifying 0
# automatically choses the safest value. If you experience sound issues
# int_soundsegs is unable to solve, try to change this. Increasing it will
# cause noticeable audio lag (it is unfortunately often required on slower
# machines).
int_soundsamples = 0# MJazz option – puts 2 more FM chips in the Megadrive for a sort of 22 channel
# sound boost. Can sound good. Slows things down a lot.
bool_mjazz = no# Volume level, in percent.
int_volume = 100# Volume control.
key_volume_inc = ‘=’
key_volume_dec = ‘-‘
joy_volume_inc = ”
joy_volume_dec = ”# This is how many microseconds DGen should sleep every frame. Even little
# amounts can decrease CPU overhead significantly, and the default of 20
# doesn’t hurt performance terribly. Of course, set it to 0 if you don’t
# mind DGen eating all your CPU (like me ;)
int_nice = 0# Desired window width and height.
int_width = -1
int_height = -1# Color depth (bits per pixel). Allowed values are 0 (automatic), 8, 15, 16,
# 24 and 32. Ignored in OpenGL mode.
int_depth = 0# Video refresh rate. The default is 60 as in NTSC consoles.
int_hz = 60# When true, a PAL console is emulated. This should be used in combination
# with int_hz above for 50Hz emulation.
bool_pal = false# Region to emulate: U for America (NTSC), E for Europe (PAL),
# J for Japan (NTSC), X for Japan (PAL), or empty space for autodetection
# (the default).
# Overrides bool_pal and int_hz.
region = ‘ ‘# Regions DGen is allowed to emulate when autodetection is enabled,
# ordered by preference.
str_region_order = JUEX# Run fullscreen?
bool_fullscreen = no# Prevent screen tearing.
bool_doublebuffer = yes# Additional thread to offload the displaying of frames in specific cases,
# see dgenrc.5.
bool_screen_thread = no# If you want to increase the size of the rendered screen, increase this value.
# It currently must be a whole number. See scaling filters.
int_scale = -1
int_scale_x = -1
int_scale_y = -1# Display the current number of frames per second.
bool_fps = false# Display pressed buttons. Can be used to help configuring them.
bool_buttons = false# Swap bytes in the video output.
bool_swab = false# Algorithm to use when int_scale > 1.
# Choose between “default”, “hqx” and “scale2x”.
scaling_startup = default# Use a joystick?
bool_joystick = yes# Use OpenGL mode?
bool_opengl = yes# Retain original aspect ratio when resizing OpenGL window.
bool_opengl_aspect = true# Use GL_LINEAR for textures filtering instead of GL_NEAREST.
bool_opengl_linear = true# Use 32 bit textures. They require more memory but are usually faster than
# 16 bit textures.
bool_opengl_32bit = true# Use a square OpenGL texture. Wastes memory.
bool_opengl_square = false# Height of the text area at the bottom of the screen, in pixels.
int_info_height = -1# Generate unfiltered screenshots.
bool_raw_screenshots = false# The following variables aren’t supported anymore. They have been replaced
# with the joy_* bindings. They are still mentioned here to help convert
# existing configuration files.
#
# Specifying joysticks identifiers, axes and buttons separately isn’t required
# anymore, because each joy_* binding provides all the necessary information
# using the following format (see dgenrc.5):
#
# joy_padX_{control} = joystick{X}-button{Y}
# joy_padX_{control} = joystick{X}-axis{Y}-(min|max)
# joy_padX_{control} = joystick{X}-hat{Y}-{direction}
#
# This allows more than a single joystick/joypad to manage a game controller,
# bind joystick/joypad axes to arbitrary actions, and a single joystick/joypad
# event to several actions.
#
# Additionally, you can use the “calibrate” command to define controls easily.
#
# Joystick device selection.
#int_joystick1_dev = 0 # not supported anymore
#int_joystick2_dev = 1 # not supported anymore
#
# Joystick axes.
#int_joystick1_axisX = 0 # not supported anymore
#int_joystick1_axisY = 1 # not supported anymore
#int_joystick2_axisX = 0 # not supported anymore
#int_joystick2_axisY = 1 # not supported anymore
#
# Don’t reverse axes by default
#bool_joystick1_axisX = false # not supported anymore
#bool_joystick1_axisY = false # not supported anymore
#bool_joystick2_axisX = false # not supported anymore
#bool_joystick2_axisY = false # not supported anymore
#
# Joypad 1
#joypad1_b0 = A # not supported anymore
#joypad1_b1 = C # not supported anymore
#joypad1_b2 = A # not supported anymore
#joypad1_b3 = B # not supported anymore
#joypad1_b4 = Y # not supported anymore
#joypad1_b5 = Z # not supported anymore
#joypad1_b6 = X # not supported anymore
#joypad1_b7 = X # not supported anymore
#joypad1_b8 = START # not supported anymore
#joypad1_b9 = MODE # not supported anymore
#joypad1_b10 = # not supported anymore
#joypad1_b11 = # not supported anymore
#joypad1_b12 = # not supported anymore
#joypad1_b13 = # not supported anymore
#joypad1_b14 = # not supported anymore
#joypad1_b15 = # not supported anymore
#
# Joypad 2
#joypad2_b0 = A # not supported anymore
#joypad2_b1 = C # not supported anymore
#joypad2_b2 = A # not supported anymore
#joypad2_b3 = B # not supported anymore
#joypad2_b4 = Y # not supported anymore
#joypad2_b5 = Z # not supported anymore
#joypad2_b6 = X # not supported anymore
#joypad2_b7 = X # not supported anymore
#joypad2_b8 = START # not supported anymore
#joypad2_b9 = MODE # not supported anymore
#joypad2_b10 = # not supported anymore
#joypad2_b11 = # not supported anymore
#joypad2_b12 = # not supported anymore
#joypad2_b13 = # not supported anymore
#joypad2_b14 = # not supported anymore
#joypad2_b15 = # not supported anymorees_systems.cfg (Located in: /home/Pi/.emulationstation) To make .emulationstation visible you’ll just need to go to View>Show Hidden.
DESCNAME=Apple ][
NAME=apple2
PATH=/home/pi/RetroPie/roms/apple2
EXTENSION=.txt
COMMAND=/home/pi/RetroPie/emulators/linapple-src_2a/Start.shDESCNAME=Atari 800
NAME=atari800
PATH=/home/pi/RetroPie/roms/atari800
EXTENSION=.xex .XEX
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/atari800-3.0.0/installdir/bin/atari800 %ROM%”
PLATFORMID=22DESCNAME=Atari 2600
NAME=atari2600
PATH=/home/pi/RetroPie/roms/atari2600
EXTENSION=.a26 .A26 .bin .BIN .rom .ROM .zip .ZIP .gz .GZ
#alternatively: COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “stella %ROM%”
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/stella-libretro/stella_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/atari2600/retroarch.cfg %ROM%”
PLATFORMID=22DESCNAME=Atari ST/STE/Falcon
NAME=atariStSteFalcon
PATH=/home/pi/RetroPie/roms/atariStSteFalcon
EXTENSION=.st .ST .img .IMG .rom .ROM
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “hatari %ROM%”DESCNAME=Basilisk II
NAME=basiliskii
PATH=/home/pi/RetroPie/roms/basiliskii
EXTENSION=.txt
COMMAND=sudo modprobe snd_pcm_oss && xinit /home/pi/RetroPie/emulators/basiliskii/installdir/bin/BasiliskII
# Or possibly just COMMAND=xinit /home/pi/RetroPie/emulators/basiliskii/installdir/bin/BasiliskIIDESCNAME=Cave Story
NAME=cavestory
PATH=/home/pi/RetroPie/roms/cavestory
EXTENSION=.txt
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/nxengine-libretro/nxengine_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/cavestory/retroarch.cfg /home/pi/RetroPie/emulatorcores/nxengine-libretro/datafiles/Doukutsu.exe”DESCNAME=C64
NAME=c64
PATH=/home/pi/RetroPie/roms/c64
EXTENSION=.crt .CRT .d64 .D64 .g64 .G64 .t64 .T64 .tap .TAP .x64 .X64 .zip .ZIP
COMMAND=/home/pi/RetroPie/emulators/vice-2.3.dfsg/installdir/bin/x64 %ROM%
PLATFORMID=40DESCNAME=Doom
NAME=doom
PATH=/home/pi/RetroPie/roms/doom
EXTENSION=.WAD .wad
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/libretro-prboom/prboom_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/doom/retroarch.cfg %ROM%”
PLATFORMID=1DESCNAME=Duke Nukem 3D
NAME=duke3d
PATH=/home/pi/RetroPie/roms/duke3d
EXTENSION=.grp .GRP
COMMAND=eduke32 -g %ROM% -gamegrp %ROM%
PLATFORMID=1DESCNAME=Game Boy
NAME=gb
PATH=/home/pi/RetroPie/roms/gb
EXTENSION=.gb .GB
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/gambatte-libretro/libgambatte/gambatte_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/gb/retroarch.cfg %ROM%”
PLATFORMID=4DESCNAME=Game Boy Advance
NAME=gba
PATH=/home/pi/RetroPie/roms/gba
EXTENSION=.gba .GBA
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/gpsp/raspberrypi/gpsp %ROM%”
PLATFORMID=5DESCNAME=Game Boy Color
NAME=gbc
PATH=/home/pi/RetroPie/roms/gbc
EXTENSION=.gbc .GBC
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/gambatte-libretro/libgambatte/gambatte_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/gbc/retroarch.cfg %ROM%”
PLATFORMID=41DESCNAME=Sega Game Gear
NAME=gamegear
PATH=/home/pi/RetroPie/roms/gamegear
EXTENSION=.gg .GG
COMMAND=/home/pi/RetroPie/emulators/osmose-0.8.1+rpi20121122/osmose %ROM% -joy -tv -fs
PLATFORMID=20DESCNAME=Intellivision
NAME=intellivision
PATH=/home/pi/RetroPie/roms/intellivision
EXTENSION=.int .INT .bin .BIN
COMMAND=/home/pi/RetroPie/emulators/jzintv-1.0-beta4/bin/jzintv -z1 -f1 -q %ROM%
PLATFORMID=32DESCNAME=MAME
NAME=mame
PATH=/home/pi/RetroPie/roms/mame
EXTENSION=.zip .ZIP
COMMAND=/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/imame4all-libretro/libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/mame/retroarch.cfg %ROM%
# alternatively: COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/pifba/fba2x %ROM%”
# alternatively: COMMAND=/home/pi/RetroPie/emulators/mame4all-pi/rungame.sh %ROM%
PLATFORMID=23DESCNAME=FinalBurn Alpha
NAME=fba
PATH=/home/pi/RetroPie/roms/fba
EXTENSION=.zip .ZIP
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/fba-libretro/fb_alpha_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/fba/retroarch.cfg %ROM%”
# alternatively: COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/pifba/fba2x %ROM%”
PLATFORMID=23DESCNAME=PC (x86)
NAME=x86
PATH=/home/pi/RetroPie/roms/x86
EXTENSION=.txt
COMMAND=/home/pi/RetroPie/emulators/rpix86/Start.sh
PLATFORMID=1DESCNAME=ScummVM
NAME=scummvm
PATH=/home/pi/RetroPie/roms/scummvm
EXTENSION=.exe .EXE
COMMAND=scummvm
PLATFORMID=20DESCNAME=Sega Master System II
NAME=mastersystem
PATH=/home/pi/RetroPie/roms/mastersystem
EXTENSION=.sms .SMS
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/picodrive/picodrive_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/mastersystem/retroarch.cfg %ROM%”
# alternatively: COMMAND=/home/pi/RetroPie/emulators/osmose-0.8.1+rpi20121122/osmose %ROM% -joy -tv -fs
PLATFORMID=35DESCNAME=Sega Mega Drive / Genesis
NAME=megadrive
PATH=/home/pi/RetroPie/roms/megadrive
EXTENSION=.smd .SMD .bin .BINCOMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/dgen-sdl/dgen -f -r /home/pi/RetroPie/configs/all/dgenrc %ROM%”
# alternatively: COMMAND=export LD_LIBRARY_PATH=”/home/pi/RetroPie/supplementary/dispmanx/SDL12-kms-dispmanx/build/.libs”; /home/pi/RetroPie/emulators/dgen-sdl/dgen %ROM%
# alternatively: COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/picodrive/picodrive_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/megadrive/retroarch.cfg %ROM%”
PLATFORMID=18DESCNAME=NeoGeo
NAME=neogeo
PATH=/home/pi/RetroPie/roms/neogeo
EXTENSION=.zip .ZIP
COMMAND=/home/pi/RetroPie/emulators/gngeo-pi-0.85/installdir/bin/arm-linux-gngeo -i /home/pi/RetroPie/roms/neogeo -B /home/pi/RetroPie/emulators/gngeo-pi-0.85/neogeobios %ROM%
# alternatively: COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/pifba/fba2x %ROM%”
PLATFORMID=24DESCNAME=Nintendo Entertainment System
NAME=nes
PATH=/home/pi/RetroPie/roms/nes
EXTENSION=.nes .NES
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/fceu-next/fceumm-code/fceumm_libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/nes/retroarch.cfg %ROM%”
PLATFORMID=7DESCNAME=Nintendo 64
NAME=n64
PATH=/home/pi/RetroPie/roms/n64
EXTENSION=.z64 .Z64 .n64 .N64
COMMAND=cd /home/pi/RetroPie/emulators/mupen64plus-rpi/test/ && ./mupen64plus %ROM%
PLATFORMID=3DESCNAME=PC Engine/TurboGrafx 16
NAME=pcengine
PATH=/home/pi/RetroPie/roms/pcengine
EXTENSION=.pce
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/mednafen-pce-libretro/libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/pcengine/retroarch.cfg %ROM%”
PLATFORMID=34DESCNAME=Sony Playstation 1
NAME=psx
PATH=/home/pi/RetroPie/roms/psx
EXTENSION=.img .IMG .7z .7Z .pbp .PBP .bin .BIN
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/pcsx_rearmed/libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/psx/retroarch.cfg %ROM%”
PLATFORMID=10DESCNAME=Playstation Portable
NAME=psp
PATH=/home/pi/RetroPie/roms/psp
EXTENSION=.iso .ISO .cso .CSO
COMMAND=/home/pi/RetroPie/emulators/ppsspp/PPSSPPSDL %ROM% en
PLATFORMID=13DESCNAME=Super Nintendo
NAME=snes
PATH=/home/pi/RetroPie/roms/snes
EXTENSION=.smc .sfc .fig .swc .SMC .SFC .FIG .SWC
COMMAND=/home/pi/RetroPie/supplementary/runcommand/runcommand.sh 1 “/home/pi/RetroPie/emulators/RetroArch/installdir/bin/retroarch -L /home/pi/RetroPie/emulatorcores/pocketsnes-libretro/libretro.so –config /home/pi/RetroPie/configs/all/retroarch.cfg –appendconfig /home/pi/RetroPie/configs/snes/retroarch.cfg %ROM%”
# alternatively: COMMAND=/home/pi/RetroPie/emulators/snes9x-rpi/snes9x %ROM%
# alternatively: COMMAND=/home/pi/RetroPie/emulators/pisnes/snes9x %ROM%
PLATFORMID=6DESCNAME=ZX Spectrum
NAME=zxspectrum
PATH=/home/pi/RetroPie/roms/zxspectrum
EXTENSION=.z80 .Z80
COMMAND=xinit fuse
# alternatively: COMMAND=/home/pi/RetroPie/emulators/fbzx-2.10.0/fbzx %ROM%DESCNAME=Input Configuration
NAME=esconfig
PATH=/home/pi/RetroPie/roms/esconfig
EXTENSION=.sh .SH
COMMAND=/home/pi/RetroPie/roms/esconfig/Start.shdale2600 managed to setup the controller! The left shoulder button is defined to quite the game. So if anyone uses this great original Sega controller, now you have the weapon to beat every Sega Mega Drive / Genesis game :)
09/25/2014 at 05:33 #78586various james jones jersey nike packers authentic james jones blue grey white clearanceGuestPurge nfl jersey Difficulties Completely
various james jones jersey nike packers authentic james jones blue grey white clearance http://menifeehalf.com/products/wholesale-ncaa-basketball-jerseys/kids-chargers-jersey/james-jones-jersey-nike-packers-authentic-james-jones-blue-grey-white-p-2020.html01/13/2015 at 23:52 #85113toto99303ParticipantGuys, can you update the scripts for the new version? I’m trying to make this joypad work, but I can’t. Nobody playing Sega Megadrive on the new 2.3 versionn?
01/15/2015 at 22:32 #85208toto99303ParticipantNo one to help? Can’t configure all 6 buttons….
-
AuthorPosts
- The forum ‘Everything else related to the RetroPie Project’ is closed to new topics and replies.